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ext.versions = [
androidGradlePlugin: '3.5.3',
compileSdk : 29,
minSdk : 18,
targetSdk : 29,
buildTools : '29.0.1',
supportCoreUtils : '28.0.0',
kotlinVersion : '1.3.61',
v4Support : '28.0.0'
]
ext.libraries = [
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils",
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
v4Support : "com.android.support:support-v4:$versions.v4Support"
]
ext.getExportPackageName = { ->
// Retrieve the app id from the project property set by the Godot build command.
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
// Check if the app id is valid, otherwise use the default.
if (appId == null || appId.isEmpty()) {
appId = "com.godot.game"
}
return appId
}
/**
* Parse the project properties for the 'custom_template_plugins' property and return
* their binaries for inclusion in the build dependencies.
*
* The listed plugins must have their binaries in the project plugins directory.
*/
ext.getGodotPluginsBinaries = { ->
String[] binDeps = []
// Retrieve the list of enabled plugins.
if (project.hasProperty("custom_template_plugins")) {
String pluginsList = project.property("custom_template_plugins")
if (pluginsList != null && !pluginsList.trim().isEmpty()) {
for (String plugin : pluginsList.split(",")) {
binDeps += plugin.trim() + "*.aar"
}
}
}
return binDeps
}
/**
* Parse the project properties for the 'custom_template_plugins_dir' property and return
* its value.
*
* The returned value is the directory containing user plugins.
*/
ext.getGodotPluginsDirectory = { ->
// The plugins directory is provided by the 'custom_template_plugins_dir' property.
String pluginsDir = project.hasProperty("custom_template_plugins_dir")
? project.property("custom_template_plugins_dir")
: ""
return pluginsDir
}
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