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path: root/platform/android/java/app/config.gradle
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ext.versions = [
        androidGradlePlugin : '3.4.2',
        compileSdk : 28,
        minSdk : 18,
        targetSdk : 28,
        buildTools : '28.0.3',
        supportCoreUtils : '28.0.0'

]

ext.libraries = [
        androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin",
        supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils"
]

ext.getExportPackageName = { ->
	// Retrieve the app id from the project property set by the Godot build command.
	String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
	// Check if the app id is valid, otherwise use the default.
	if (appId == null || appId.isEmpty()) {
		appId = "com.godot.game"
	}
	return appId
}