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path: root/platform/android/java/app/build.gradle
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// Gradle build config for Godot Engine's Android port.
apply from: 'config.gradle'

buildscript {
    apply from: 'config.gradle'

    repositories {
        google()
        jcenter()
    }
    dependencies {
        classpath libraries.androidGradlePlugin
        classpath libraries.kotlinGradlePlugin
    }
}

apply plugin: 'com.android.application'

allprojects {
    repositories {
        mavenCentral()
        google()
        jcenter()

        // Godot user plugins custom maven repos
        String[] mavenRepos = getGodotPluginsMavenRepos()
        if (mavenRepos != null && mavenRepos.size() > 0) {
            for (String repoUrl : mavenRepos) {
                maven {
                    url repoUrl
                }
            }
        }
    }
}

dependencies {
    implementation libraries.supportCoreUtils
    implementation libraries.kotlinStdLib
    implementation libraries.v4Support

    if (rootProject.findProject(":lib")) {
        implementation project(":lib")
    } else if (rootProject.findProject(":godot:lib")) {
        implementation project(":godot:lib")
    } else {
        // Custom build mode. In this scenario this project is the only one around and the Godot
        // library is available through the pre-generated godot-lib.*.aar android archive files.
        debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
        releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
    }

    // Godot user plugins remote dependencies
    String[] remoteDeps = getGodotPluginsRemoteBinaries()
    if (remoteDeps != null && remoteDeps.size() > 0) {
        for (String dep : remoteDeps) {
            implementation dep
        }
    }

    // Godot user plugins local dependencies
    String[] pluginsBinaries = getGodotPluginsLocalBinaries()
    if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
        implementation files(pluginsBinaries)
    }
}

android {
    compileSdkVersion versions.compileSdk
    buildToolsVersion versions.buildTools

    compileOptions {
        sourceCompatibility 1.8
        targetCompatibility 1.8
    }

    defaultConfig {
        // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
        aaptOptions {
            ignoreAssetsPattern "!.svn:!.git:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
        }

        // Feel free to modify the application id to your own.
        applicationId getExportPackageName()
        versionCode getExportVersionCode()
        versionName getExportVersionName()
        minSdkVersion versions.minSdk
        targetSdkVersion versions.targetSdk
    }

    lintOptions {
        abortOnError false
        disable 'MissingTranslation', 'UnusedResources'
    }

    packagingOptions {
        exclude 'META-INF/LICENSE'
        exclude 'META-INF/NOTICE'

        // Should be uncommented for development purpose within Android Studio
        // doNotStrip '**/*.so'
    }

    // Both signing and zip-aligning will be done at export time
    buildTypes.all { buildType ->
        buildType.zipAlignEnabled false
        buildType.signingConfig null
    }

    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            res.srcDirs = ['res']
            aidl.srcDirs = ['aidl']
            assets.srcDirs = ['assets']
        }
        debug.jniLibs.srcDirs = ['libs/debug']
        release.jniLibs.srcDirs = ['libs/release']
    }

    applicationVariants.all { variant ->
        variant.outputs.all { output ->
            output.outputFileName = "android_${variant.name}.apk"
        }
    }
}