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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="com.godot.game"
    android:versionCode="1"
    android:versionName="1.0"
    android:installLocation="auto" >

    <supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true" />

    <uses-feature
        android:glEsVersion="0x00020000"
        android:required="true" />

    <application
        android:label="@string/godot_project_name_string"
        android:allowBackup="false"
        android:icon="@mipmap/icon"
        android:isGame="true"
        android:hasFragileUserData="false"
        android:requestLegacyExternalStorage="false"
        tools:ignore="GoogleAppIndexingWarning" >

        <!-- Records the version of the Godot editor used for building -->
        <meta-data
            android:name="org.godotengine.editor.version"
            android:value="${godotEditorVersion}" />

        <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
        <!-- Do these changes in the export preset. Adding new ones is fine. -->

        <activity
            android:name=".GodotApp"
            android:label="@string/godot_project_name_string"
            android:theme="@style/GodotAppSplashTheme"
            android:launchMode="singleTask"
            android:screenOrientation="landscape"
            android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
            android:resizeableActivity="false"
            tools:ignore="UnusedAttribute" >

            <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
            <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />

            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />

                <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
                platforms. -->
                <category android:name="com.oculus.intent.category.VR" />
            </intent-filter>
        </activity>

    </application>

</manifest>