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path: root/platform/android/java/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="com.godot.game"
    android:versionCode="1"
    android:versionName="1.0"
    android:installLocation="auto" >

    <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
    <!-- as that gets rewritten. -->

    <supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true" />

    <!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
    <uses-feature
        android:glEsVersion="0x00020000"
        android:required="true" />

<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
<!--CHUNK_USER_PERMISSIONS_BEGIN-->
<!--CHUNK_USER_PERMISSIONS_END-->

    <!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
    <!-- If you want to add tags manually, do before it. -->
    <application
        android:label="@string/godot_project_name_string"
        android:allowBackup="false"
        tools:ignore="GoogleAppIndexingWarning"
        android:icon="@drawable/icon" >

        <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
        <!-- Do these changes in the export preset. Adding new ones is fine. -->

        <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
        <meta-data
            android:name="xr_mode_metadata_name"
            android:value="xr_mode_metadata_value" />

        <activity
            android:name="org.godotengine.godot.Godot"
            android:label="@string/godot_project_name_string"
            android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
            android:launchMode="singleTask"
            android:screenOrientation="landscape"
            android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
            android:resizeableActivity="false"
            tools:ignore="UnusedAttribute" >

            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

        <service android:name="org.godotengine.godot.GodotDownloaderService" />

<!-- Custom application XML added by add-ons. -->
<!--CHUNK_APPLICATION_BEGIN-->
<!--CHUNK_APPLICATION_END-->

    </application>

    <instrumentation
        android:icon="@drawable/icon"
        android:label="@string/godot_project_name_string"
        android:name="org.godotengine.godot.GodotInstrumentation"
        android:targetPackage="org.godotengine.game" />

</manifest>