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path: root/platform/android/java/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      xmlns:tools="http://schemas.android.com/tools"
      package="com.godot.game"
      android:versionCode="1"
      android:versionName="1.0"
      android:installLocation="auto"
      >
<supports-screens android:smallScreens="true"
                      android:normalScreens="true"
                      android:largeScreens="true"
                      android:xlargeScreens="true"/>

<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
    <uses-feature android:glEsVersion="0x00020000" android:required="true" />
<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/ENDregions, as that gets rewritten-->

<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
<!--CHUNK_USER_PERMISSIONS_BEGIN-->
<!--CHUNK_USER_PERMISSIONS_END-->

<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
    <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">

<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
<!--export preset. Adding new ones is fine.-->

        <activity android:name="org.godotengine.godot.Godot"
                  android:label="@string/godot_project_name_string"
                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                  android:launchMode="singleTask"
                  android:screenOrientation="landscape"
                  android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
                  android:resizeableActivity="false"
                  tools:ignore="UnusedAttribute">

            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    <service android:name="org.godotengine.godot.GodotDownloaderService" />

<!--Custom application XML added by add-ons-->
<!--CHUNK_APPLICATION_BEGIN-->
<!--CHUNK_APPLICATION_END-->

    </application>

    <instrumentation android:icon="@drawable/icon"
                     android:label="@string/godot_project_name_string"
                     android:name="org.godotengine.godot.GodotInstrumentation"
                     android:targetPackage="org.godotengine.game" />

</manifest>