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/*************************************************************************/
/*  godot_plugin_config.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef ANDROID_GODOT_PLUGIN_CONFIG_H
#define ANDROID_GODOT_PLUGIN_CONFIG_H

#include "core/config/project_settings.h"
#include "core/error/error_list.h"
#include "core/io/config_file.h"
#include "core/string/ustring.h"

/*
 The `config` section and fields are required and defined as follow:
- **name**: name of the plugin.
- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field.
- **binary**:
  - if **binary_type** is `local`, then this should be the filename of the plugin `aar` file in the `res://android/plugins` directory (e.g: `MyPlugin.aar`).
  - if **binary_type** is `remote`, then this should be a declaration for a remote gradle binary (e.g: "org.godot.example:my-plugin:0.0.0").

The `dependencies` section and fields are optional and defined as follow:
- **local**: contains a list of local `.aar` binary files the plugin depends on. The local binary dependencies must also be located in the `res://android/plugins` directory.
- **remote**: contains a list of remote binary gradle dependencies for the plugin.
- **custom_maven_repos**: contains a list of urls specifying custom maven repos required for the plugin's dependencies.

 See https://github.com/godotengine/godot/issues/38157#issuecomment-618773871
 */
struct PluginConfigAndroid {
	inline static const char *PLUGIN_CONFIG_EXT = ".gdap";

	inline static const char *CONFIG_SECTION = "config";
	inline static const char *CONFIG_NAME_KEY = "name";
	inline static const char *CONFIG_BINARY_TYPE_KEY = "binary_type";
	inline static const char *CONFIG_BINARY_KEY = "binary";

	inline static const char *DEPENDENCIES_SECTION = "dependencies";
	inline static const char *DEPENDENCIES_LOCAL_KEY = "local";
	inline static const char *DEPENDENCIES_REMOTE_KEY = "remote";
	inline static const char *DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY = "custom_maven_repos";

	inline static const char *BINARY_TYPE_LOCAL = "local";
	inline static const char *BINARY_TYPE_REMOTE = "remote";

	inline static const char *PLUGIN_VALUE_SEPARATOR = "|";

	// Set to true when the config file is properly loaded.
	bool valid_config = false;
	// Unix timestamp of last change to this plugin.
	uint64_t last_updated = 0;

	// Required config section
	String name;
	String binary_type;
	String binary;

	// Optional dependencies section
	Vector<String> local_dependencies;
	Vector<String> remote_dependencies;
	Vector<String> custom_maven_repos;

	static String resolve_local_dependency_path(String plugin_config_dir, String dependency_path);

	static PluginConfigAndroid resolve_prebuilt_plugin(PluginConfigAndroid prebuilt_plugin, String plugin_config_dir);

	static Vector<PluginConfigAndroid> get_prebuilt_plugins(String plugins_base_dir);

	static bool is_plugin_config_valid(PluginConfigAndroid plugin_config);

	static uint64_t get_plugin_modification_time(const PluginConfigAndroid &plugin_config, const String &config_path);

	static PluginConfigAndroid load_plugin_config(Ref<ConfigFile> config_file, const String &path);

	static String get_plugins_binaries(String binary_type, Vector<PluginConfigAndroid> plugins_configs);

	static String get_plugins_custom_maven_repos(Vector<PluginConfigAndroid> plugins_configs);

	static String get_plugins_names(Vector<PluginConfigAndroid> plugins_configs);
};

#endif // GODOT_PLUGIN_CONFIG_H