summaryrefslogtreecommitdiff
path: root/platform/android/android_input_handler.cpp
blob: 6d34e281821c067db5619fe8de2ec4e464e52874 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
/**************************************************************************/
/*  android_input_handler.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "android_input_handler.h"

#include "android_keys_utils.h"
#include "display_server_android.h"

void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
	switch (p_event.type) {
		case JOY_EVENT_BUTTON:
			Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
			break;
		case JOY_EVENT_AXIS:
			Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value);
			break;
		case JOY_EVENT_HAT:
			Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
			break;
		default:
			return;
	}
}

void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
	ev->set_shift_pressed(shift_mem);
	ev->set_alt_pressed(alt_mem);
	ev->set_meta_pressed(meta_mem);
	ev->set_ctrl_pressed(control_mem);
}

void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed) {
	static char32_t prev_wc = 0;
	char32_t unicode = p_unicode;
	if ((p_unicode & 0xfffffc00) == 0xd800) {
		if (prev_wc != 0) {
			ERR_PRINT("invalid utf16 surrogate input");
		}
		prev_wc = unicode;
		return; // Skip surrogate.
	} else if ((unicode & 0xfffffc00) == 0xdc00) {
		if (prev_wc == 0) {
			ERR_PRINT("invalid utf16 surrogate input");
			return; // Skip invalid surrogate.
		}
		unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
		prev_wc = 0;
	} else {
		prev_wc = 0;
	}

	Ref<InputEventKey> ev;
	ev.instantiate();

	Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
	Key keycode = physical_keycode;
	if (unicode == '\b') { // 0x08
		keycode = Key::BACKSPACE;
	} else if (unicode == '\t') { // 0x09
		keycode = Key::TAB;
	} else if (unicode == '\n') { // 0x0A
		keycode = Key::ENTER;
	} else if (unicode == 0x1B) {
		keycode = Key::ESCAPE;
	} else if (unicode == 0x1F) {
		keycode = Key::KEY_DELETE;
	} else {
		keycode = fix_keycode(unicode, physical_keycode);
	}

	switch (physical_keycode) {
		case Key::SHIFT: {
			shift_mem = p_pressed;
		} break;
		case Key::ALT: {
			alt_mem = p_pressed;
		} break;
		case Key::CTRL: {
			control_mem = p_pressed;
		} break;
		case Key::META: {
			meta_mem = p_pressed;
		} break;
		default:
			break;
	}

	ev->set_keycode(keycode);
	ev->set_physical_keycode(physical_keycode);
	ev->set_key_label(fix_key_label(p_key_label, keycode));
	ev->set_unicode(fix_unicode(unicode));
	ev->set_pressed(p_pressed);

	_set_key_modifier_state(ev);

	if (p_physical_keycode == AKEYCODE_BACK) {
		if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
			dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
		}
	}

	Input::get_singleton()->parse_input_event(ev);
}

void AndroidInputHandler::_cancel_all_touch() {
	_parse_all_touch(false, false, true);
	touch.clear();
}

void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index) {
	if (touch.size()) {
		//end all if exist
		for (int i = 0; i < touch.size(); i++) {
			Ref<InputEventScreenTouch> ev;
			ev.instantiate();
			if (reset_index) {
				ev->set_index(-1);
			} else {
				ev->set_index(touch[i].id);
			}
			ev->set_pressed(p_pressed);
			ev->set_position(touch[i].pos);
			ev->set_double_tap(p_double_tap);
			Input::get_singleton()->parse_input_event(ev);
		}
	}
}

void AndroidInputHandler::_release_all_touch() {
	_parse_all_touch(false, false);
	touch.clear();
}

void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
	switch (p_event) {
		case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
			// Release any remaining touches or mouse event
			_release_mouse_event_info();
			_release_all_touch();

			touch.resize(p_points.size());
			for (int i = 0; i < p_points.size(); i++) {
				touch.write[i].id = p_points[i].id;
				touch.write[i].pos = p_points[i].pos;
			}

			//send touch
			_parse_all_touch(true, p_double_tap);

		} break;
		case AMOTION_EVENT_ACTION_MOVE: { //motion
			if (touch.size() != p_points.size()) {
				return;
			}

			for (int i = 0; i < touch.size(); i++) {
				int idx = -1;
				for (int j = 0; j < p_points.size(); j++) {
					if (touch[i].id == p_points[j].id) {
						idx = j;
						break;
					}
				}

				ERR_CONTINUE(idx == -1);

				if (touch[i].pos == p_points[idx].pos) {
					continue; // Don't move unnecessarily.
				}

				Ref<InputEventScreenDrag> ev;
				ev.instantiate();
				ev->set_index(touch[i].id);
				ev->set_position(p_points[idx].pos);
				ev->set_relative(p_points[idx].pos - touch[i].pos);
				Input::get_singleton()->parse_input_event(ev);
				touch.write[i].pos = p_points[idx].pos;
			}

		} break;
		case AMOTION_EVENT_ACTION_CANCEL: {
			_cancel_all_touch();
		} break;
		case AMOTION_EVENT_ACTION_UP: { //release
			_release_all_touch();
		} break;
		case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
			for (int i = 0; i < p_points.size(); i++) {
				if (p_points[i].id == p_pointer) {
					TouchPos tp = p_points[i];
					touch.push_back(tp);

					Ref<InputEventScreenTouch> ev;
					ev.instantiate();

					ev->set_index(tp.id);
					ev->set_pressed(true);
					ev->set_position(tp.pos);
					Input::get_singleton()->parse_input_event(ev);

					break;
				}
			}
		} break;
		case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
			for (int i = 0; i < touch.size(); i++) {
				if (touch[i].id == p_pointer) {
					Ref<InputEventScreenTouch> ev;
					ev.instantiate();
					ev->set_index(touch[i].id);
					ev->set_pressed(false);
					ev->set_position(touch[i].pos);
					Input::get_singleton()->parse_input_event(ev);
					touch.remove_at(i);

					break;
				}
			}
		} break;
	}
}

void AndroidInputHandler::_cancel_mouse_event_info(bool p_source_mouse_relative) {
	buttons_state = BitField<MouseButtonMask>();
	_parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, p_source_mouse_relative);
	mouse_event_info.valid = false;
}

void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
	if (!mouse_event_info.valid) {
		return;
	}

	Ref<InputEventMouseButton> ev;
	ev.instantiate();
	_set_key_modifier_state(ev);
	if (p_source_mouse_relative) {
		ev->set_position(hover_prev_pos);
		ev->set_global_position(hover_prev_pos);
	} else {
		ev->set_position(mouse_event_info.pos);
		ev->set_global_position(mouse_event_info.pos);
		hover_prev_pos = mouse_event_info.pos;
	}
	ev->set_pressed(p_pressed);
	BitField<MouseButtonMask> changed_button_mask = BitField<MouseButtonMask>(buttons_state.operator int64_t() ^ event_buttons_mask.operator int64_t());

	buttons_state = event_buttons_mask;

	ev->set_button_index(_button_index_from_mask(changed_button_mask));
	ev->set_button_mask(event_buttons_mask);
	ev->set_double_click(p_double_click);
	Input::get_singleton()->parse_input_event(ev);
}

void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
	_parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, p_source_mouse_relative);
	mouse_event_info.valid = false;
}

void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) {
	BitField<MouseButtonMask> event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
	switch (p_event_action) {
		case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
		case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
		case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
			// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
			Ref<InputEventMouseMotion> ev;
			ev.instantiate();
			_set_key_modifier_state(ev);
			ev->set_position(p_event_pos);
			ev->set_global_position(p_event_pos);
			ev->set_relative(p_event_pos - hover_prev_pos);
			Input::get_singleton()->parse_input_event(ev);
			hover_prev_pos = p_event_pos;
		} break;

		case AMOTION_EVENT_ACTION_DOWN:
		case AMOTION_EVENT_ACTION_BUTTON_PRESS: {
			// Release any remaining touches or mouse event
			_release_mouse_event_info();
			_release_all_touch();

			mouse_event_info.valid = true;
			mouse_event_info.pos = p_event_pos;
			_parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
		} break;

		case AMOTION_EVENT_ACTION_CANCEL: {
			_cancel_mouse_event_info(p_source_mouse_relative);
		} break;

		case AMOTION_EVENT_ACTION_UP:
		case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
			_release_mouse_event_info(p_source_mouse_relative);
		} break;

		case AMOTION_EVENT_ACTION_MOVE: {
			if (!mouse_event_info.valid) {
				return;
			}

			Ref<InputEventMouseMotion> ev;
			ev.instantiate();
			_set_key_modifier_state(ev);
			if (p_source_mouse_relative) {
				ev->set_position(hover_prev_pos);
				ev->set_global_position(hover_prev_pos);
				ev->set_relative(p_event_pos);
			} else {
				ev->set_position(p_event_pos);
				ev->set_global_position(p_event_pos);
				ev->set_relative(p_event_pos - hover_prev_pos);
				mouse_event_info.pos = p_event_pos;
				hover_prev_pos = p_event_pos;
			}
			ev->set_button_mask(event_buttons_mask);
			Input::get_singleton()->parse_input_event(ev);
		} break;

		case AMOTION_EVENT_ACTION_SCROLL: {
			Ref<InputEventMouseButton> ev;
			ev.instantiate();
			_set_key_modifier_state(ev);
			if (p_source_mouse_relative) {
				ev->set_position(hover_prev_pos);
				ev->set_global_position(hover_prev_pos);
			} else {
				ev->set_position(p_event_pos);
				ev->set_global_position(p_event_pos);
			}
			ev->set_pressed(true);
			buttons_state = event_buttons_mask;
			if (p_delta.y > 0) {
				_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y);
			} else if (p_delta.y < 0) {
				_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y);
			}

			if (p_delta.x > 0) {
				_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x);
			} else if (p_delta.x < 0) {
				_wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x);
			}
		} break;
	}
}

void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
	Ref<InputEventMouseButton> evd = ev->duplicate();
	_set_key_modifier_state(evd);
	evd->set_button_index(wheel_button);
	evd->set_button_mask(BitField<MouseButtonMask>(event_buttons_mask.operator int64_t() ^ int64_t(mouse_button_to_mask(wheel_button))));
	evd->set_factor(factor);
	Input::get_singleton()->parse_input_event(evd);
	Ref<InputEventMouseButton> evdd = evd->duplicate();
	evdd->set_pressed(false);
	evdd->set_button_mask(event_buttons_mask);
	Input::get_singleton()->parse_input_event(evdd);
}

void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) {
	Ref<InputEventMagnifyGesture> magnify_event;
	magnify_event.instantiate();
	_set_key_modifier_state(magnify_event);
	magnify_event->set_position(p_pos);
	magnify_event->set_factor(p_factor);
	Input::get_singleton()->parse_input_event(magnify_event);
}

void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
	Ref<InputEventPanGesture> pan_event;
	pan_event.instantiate();
	_set_key_modifier_state(pan_event);
	pan_event->set_position(p_pos);
	pan_event->set_delta(p_delta);
	Input::get_singleton()->parse_input_event(pan_event);
}

MouseButton AndroidInputHandler::_button_index_from_mask(BitField<MouseButtonMask> button_mask) {
	switch (MouseButtonMask(button_mask.operator int64_t())) {
		case MouseButtonMask::LEFT:
			return MouseButton::LEFT;
		case MouseButtonMask::RIGHT:
			return MouseButton::RIGHT;
		case MouseButtonMask::MIDDLE:
			return MouseButton::MIDDLE;
		case MouseButtonMask::MB_XBUTTON1:
			return MouseButton::MB_XBUTTON1;
		case MouseButtonMask::MB_XBUTTON2:
			return MouseButton::MB_XBUTTON2;
		default:
			return MouseButton::NONE;
	}
}

BitField<MouseButtonMask> AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
	BitField<MouseButtonMask> godot_button_mask;
	if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
		godot_button_mask.set_flag(MouseButtonMask::LEFT);
	}
	if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
		godot_button_mask.set_flag(MouseButtonMask::RIGHT);
	}
	if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
		godot_button_mask.set_flag(MouseButtonMask::MIDDLE);
	}
	if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
		godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON1);
	}
	if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
		godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON2);
	}

	return godot_button_mask;
}