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#!/usr/bin/env python
Import('env')
Import('env_modules')
env_xatlas_unwrap = env_modules.Clone()
# Thirdparty source files
if env['builtin_xatlas']:
thirdparty_dir = "#thirdparty/xatlas/"
thirdparty_sources = [
"xatlas.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_xatlas_unwrap.Append(CPPPATH=[thirdparty_dir])
# upstream uses c++11
if (not env.msvc):
env_xatlas_unwrap.Append(CXXFLAGS="-std=c++11")
env_thirdparty = env_xatlas_unwrap.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_xatlas_unwrap.add_source_files(env.modules_sources, "*.cpp")
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