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/*************************************************************************/
/*  emws_server.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef EMWS_SERVER_H
#define EMWS_SERVER_H

#ifdef JAVASCRIPT_ENABLED

#include "core/object/ref_counted.h"
#include "emws_peer.h"
#include "websocket_server.h"

class EMWSServer : public WebSocketServer {
	GDCIIMPL(EMWSServer, WebSocketServer);

public:
	Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) override;
	void set_extra_headers(const Vector<String> &p_headers) override;
	Error listen(int p_port, Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) override;
	void stop() override;
	bool is_listening() const override;
	bool has_peer(int p_id) const override;
	Ref<WebSocketPeer> get_peer(int p_id) const override;
	IPAddress get_peer_address(int p_peer_id) const override;
	int get_peer_port(int p_peer_id) const override;
	void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") override;
	int get_max_packet_size() const override;
	virtual void poll() override;
	virtual Vector<String> get_protocols() const;

	EMWSServer();
	~EMWSServer();
};

#endif

#endif // EMWS_SERVER_H