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Import('env')
Import('env_modules')

env_vorbis = env_modules.Clone()

# Thirdparty source files
if (env["libvorbis"] != "system"): # builtin
	thirdparty_dir = "#thirdparty/libvorbis/"
	thirdparty_sources = [
		#"analysis.c",
		#"barkmel.c",
		"bitrate.c",
		"block.c",
		"codebook.c",
		"envelope.c",
		"floor0.c",
		"floor1.c",
		"info.c",
		"lookup.c",
		"lpc.c",
		"lsp.c",
		"mapping0.c",
		"mdct.c",
		"psy.c",
		#"psytune.c",
		"registry.c",
		"res0.c",
		"sharedbook.c",
		"smallft.c",
		"synthesis.c",
		#"tone.c",
		#"vorbisenc.c",
		"vorbisfile.c",
		"window.c",
	]

	thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

	env_vorbis.add_source_files(env.modules_sources, thirdparty_sources)
	env_vorbis.Append(CPPPATH = [thirdparty_dir])

	# also requires libogg
	if (env["libogg"] != "system"): # builtin
		env_vorbis.Append(CPPPATH = ["#thirdparty/libogg"])

# Godot source files
env_vorbis.add_source_files(env.modules_sources, "*.cpp")