1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
#!/usr/bin/env python
Import('env')
Import('env_modules')
env_vorbis = env_modules.Clone()
# Thirdparty source files
if (env["libvorbis"] != "system"): # builtin
thirdparty_dir = "#thirdparty/libvorbis/"
thirdparty_sources = [
#"analysis.c",
#"barkmel.c",
"bitrate.c",
"block.c",
"codebook.c",
"envelope.c",
"floor0.c",
"floor1.c",
"info.c",
"lookup.c",
"lpc.c",
"lsp.c",
"mapping0.c",
"mdct.c",
"psy.c",
#"psytune.c",
"registry.c",
"res0.c",
"sharedbook.c",
"smallft.c",
"synthesis.c",
#"tone.c",
#"vorbisenc.c",
"vorbisfile.c",
"window.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_vorbis.add_source_files(env.modules_sources, thirdparty_sources)
env_vorbis.Append(CPPPATH=[thirdparty_dir])
# also requires libogg
if (env["libogg"] != "system"): # builtin
env_vorbis.Append(CPPPATH=["#thirdparty/libogg"])
# Godot source files
env_vorbis.add_source_files(env.modules_sources, "*.cpp")
|