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/*************************************************************************/
/*  visual_script_yield_nodes.h                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef VISUAL_SCRIPT_YIELD_NODES_H
#define VISUAL_SCRIPT_YIELD_NODES_H

#include "visual_script.h"

class VisualScriptYield : public VisualScriptNode {

	GDCLASS(VisualScriptYield, VisualScriptNode)
public:
	enum YieldMode {
		YIELD_RETURN,
		YIELD_FRAME,
		YIELD_FIXED_FRAME,
		YIELD_WAIT

	};

private:
	YieldMode yield_mode;
	float wait_time;

protected:
	virtual void _validate_property(PropertyInfo &property) const;

	static void _bind_methods();

public:
	virtual int get_output_sequence_port_count() const;
	virtual bool has_input_sequence_port() const;

	virtual String get_output_sequence_port_text(int p_port) const;

	virtual int get_input_value_port_count() const;
	virtual int get_output_value_port_count() const;

	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
	virtual PropertyInfo get_output_value_port_info(int p_idx) const;

	virtual String get_caption() const;
	virtual String get_text() const;
	virtual String get_category() const { return "functions"; }

	void set_yield_mode(YieldMode p_mode);
	YieldMode get_yield_mode();

	void set_wait_time(float p_time);
	float get_wait_time();

	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);

	VisualScriptYield();
};
VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)

class VisualScriptYieldSignal : public VisualScriptNode {

	GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
public:
	enum CallMode {
		CALL_MODE_SELF,
		CALL_MODE_NODE_PATH,
		CALL_MODE_INSTANCE,

	};

private:
	CallMode call_mode;
	StringName base_type;
	NodePath base_path;
	StringName signal;

	Node *_get_base_node() const;
	StringName _get_base_type() const;

protected:
	virtual void _validate_property(PropertyInfo &property) const;

	static void _bind_methods();

public:
	virtual int get_output_sequence_port_count() const;
	virtual bool has_input_sequence_port() const;

	virtual String get_output_sequence_port_text(int p_port) const;

	virtual int get_input_value_port_count() const;
	virtual int get_output_value_port_count() const;

	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
	virtual PropertyInfo get_output_value_port_info(int p_idx) const;

	virtual String get_caption() const;
	virtual String get_text() const;
	virtual String get_category() const { return "functions"; }

	void set_base_type(const StringName &p_type);
	StringName get_base_type() const;

	void set_signal(const StringName &p_type);
	StringName get_signal() const;

	void set_base_path(const NodePath &p_type);
	NodePath get_base_path() const;

	void set_call_mode(CallMode p_mode);
	CallMode get_call_mode() const;

	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);

	VisualScriptYieldSignal();
};

VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode);

void register_visual_script_yield_nodes();

#endif // VISUAL_SCRIPT_YIELD_NODES_H