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#ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
#define VISUAL_SCRIPT_FLOW_CONTROL_H

#include "visual_script.h"

class VisualScriptReturn : public VisualScriptNode {

	OBJ_TYPE(VisualScriptReturn,VisualScriptNode)


	Variant::Type type;
	bool with_value;
protected:

	static void _bind_methods();
public:

	virtual int get_output_sequence_port_count() const;
	virtual bool has_input_sequence_port() const;


	virtual String get_output_sequence_port_text(int p_port) const;


	virtual int get_input_value_port_count() const;
	virtual int get_output_value_port_count() const;


	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
	virtual PropertyInfo get_output_value_port_info(int p_idx) const;

	virtual String get_caption() const;
	virtual String get_text() const;

	void set_return_type(Variant::Type);
	Variant::Type get_return_type() const;

	void set_enable_return_value(bool p_enable);
	bool is_return_value_enabled() const;


	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);

	VisualScriptReturn();
};


class VisualScriptCondition : public VisualScriptNode {

	OBJ_TYPE(VisualScriptCondition,VisualScriptNode)



protected:

	static void _bind_methods();
public:

	virtual int get_output_sequence_port_count() const;
	virtual bool has_input_sequence_port() const;


	virtual String get_output_sequence_port_text(int p_port) const;


	virtual int get_input_value_port_count() const;
	virtual int get_output_value_port_count() const;


	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
	virtual PropertyInfo get_output_value_port_info(int p_idx) const;

	virtual String get_caption() const;
	virtual String get_text() const;


	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);

	VisualScriptCondition();
};


class VisualScriptWhile : public VisualScriptNode {

	OBJ_TYPE(VisualScriptWhile,VisualScriptNode)



protected:

	static void _bind_methods();
public:

	virtual int get_output_sequence_port_count() const;
	virtual bool has_input_sequence_port() const;


	virtual String get_output_sequence_port_text(int p_port) const;


	virtual int get_input_value_port_count() const;
	virtual int get_output_value_port_count() const;


	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
	virtual PropertyInfo get_output_value_port_info(int p_idx) const;

	virtual String get_caption() const;
	virtual String get_text() const;


	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);

	VisualScriptWhile();
};



class VisualScriptIterator : public VisualScriptNode {

	OBJ_TYPE(VisualScriptIterator,VisualScriptNode)



protected:

	static void _bind_methods();
public:

	virtual int get_output_sequence_port_count() const;
	virtual bool has_input_sequence_port() const;


	virtual String get_output_sequence_port_text(int p_port) const;


	virtual int get_input_value_port_count() const;
	virtual int get_output_value_port_count() const;


	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
	virtual PropertyInfo get_output_value_port_info(int p_idx) const;

	virtual String get_caption() const;
	virtual String get_text() const;


	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);

	VisualScriptIterator();
};



class VisualScriptSequence : public VisualScriptNode {

	OBJ_TYPE(VisualScriptSequence,VisualScriptNode)


	int steps;

protected:

	static void _bind_methods();
public:

	virtual int get_output_sequence_port_count() const;
	virtual bool has_input_sequence_port() const;


	virtual String get_output_sequence_port_text(int p_port) const;


	virtual int get_input_value_port_count() const;
	virtual int get_output_value_port_count() const;


	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
	virtual PropertyInfo get_output_value_port_info(int p_idx) const;

	virtual String get_caption() const;
	virtual String get_text() const;

	void set_steps(int p_steps);
	int get_steps() const;

	virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);

	VisualScriptSequence();
};

void register_visual_script_flow_control_nodes();



#endif // VISUAL_SCRIPT_FLOW_CONTROL_H