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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_vhacd = env_modules.Clone()

# Thirdparty source files

thirdparty_obj = []

thirdparty_dir = "#thirdparty/vhacd/"

thirdparty_sources = [
    "src/vhacdManifoldMesh.cpp",
    "src/FloatMath.cpp",
    "src/vhacdMesh.cpp",
    "src/vhacdICHull.cpp",
    "src/vhacdVolume.cpp",
    "src/VHACD-ASYNC.cpp",
    "src/btAlignedAllocator.cpp",
    "src/vhacdRaycastMesh.cpp",
    "src/VHACD.cpp",
    "src/btConvexHullComputer.cpp",
]

thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "inc"])

env_thirdparty = env_vhacd.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_vhacd.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)