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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_upnp = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
if env["builtin_miniupnpc"]:
thirdparty_dir = "#thirdparty/miniupnpc/"
thirdparty_sources = [
"igd_desc_parse.c",
"miniupnpc.c",
"minixml.c",
"minisoap.c",
"minissdpc.c",
"miniwget.c",
"upnpcommands.c",
"upnpdev.c",
"upnpreplyparse.c",
"connecthostport.c",
"portlistingparse.c",
"receivedata.c",
"addr_is_reserved.c",
]
thirdparty_sources = [thirdparty_dir + "src/" + file for file in thirdparty_sources]
env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"])
env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
env_thirdparty = env_upnp.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_upnp.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)
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