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#!/usr/bin/env python

Import('env')

# Thirdparty source files
thirdparty_dir = "#thirdparty/nanosvg/"
thirdparty_sources = [
		"nanosvg.cc"
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

# env.add_source_files(env.modules_sources, thirdparty_sources)

lib = env.Library("svg_builtin", thirdparty_sources)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
# and then plain strings for system library. We insert between the two.
inserted = False
for idx, linklib in enumerate(env["LIBS"]):
    if isinstance(linklib, basestring): # first system lib such as "X11", otherwise SCons lib object
        env["LIBS"].insert(idx, lib)
        inserted = True
        break
if not inserted:
    env.Append(LIBS=[lib])

env.Append(CPPPATH=[thirdparty_dir])
env.Append(CCFLAGS=["-DSVG_ENABLED"])

# Godot's own source files
env.add_source_files(env.modules_sources, "*.cpp")

Export('env')