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Import('env')
Import('env_modules')

env_squish = env_modules.Clone()

# Thirdparty source files
if (env["squish"] != "system"): # builtin
	thirdparty_dir = "#thirdparty/squish/"
	thirdparty_sources = [
		"alpha.cpp",
		"clusterfit.cpp",
		"colourblock.cpp",
		"colourfit.cpp",
		"colourset.cpp",
		"maths.cpp",
		"rangefit.cpp",
		"singlecolourfit.cpp",
		"squish.cpp",
	]

	thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

	env_squish.add_source_files(env.modules_sources, thirdparty_sources)
	env_squish.Append(CPPPATH = [thirdparty_dir])

# Godot source files
env_squish.add_source_files(env.modules_sources, "*.cpp")