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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_squish = env_modules.Clone()

# Thirdparty source files
if env["builtin_squish"]:
    thirdparty_dir = "#thirdparty/squish/"
    thirdparty_sources = [
        "alpha.cpp",
        "clusterfit.cpp",
        "colourblock.cpp",
        "colourfit.cpp",
        "colourset.cpp",
        "maths.cpp",
        "rangefit.cpp",
        "singlecolourfit.cpp",
        "squish.cpp",
    ]

    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

    env_squish.Prepend(CPPPATH=[thirdparty_dir])

    env_thirdparty = env_squish.Clone()
    env_thirdparty.disable_warnings()
    env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)

# Godot source files
env_squish.add_source_files(env.modules_sources, "*.cpp")