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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_squish = env_modules.Clone()
# Thirdparty source files
if env["builtin_squish"]:
thirdparty_dir = "#thirdparty/squish/"
thirdparty_sources = [
"alpha.cpp",
"clusterfit.cpp",
"colourblock.cpp",
"colourfit.cpp",
"colourset.cpp",
"maths.cpp",
"rangefit.cpp",
"singlecolourfit.cpp",
"squish.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_squish.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_squish.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_squish.add_source_files(env.modules_sources, "*.cpp")
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