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#!/usr/bin/env python
Import('env')
# Not building in a separate env as core needs it
# Thirdparty source files
if env['builtin_recast']:
thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
thirdparty_sources = [
"Source/Recast.cpp",
"Source/RecastAlloc.cpp",
"Source/RecastArea.cpp",
"Source/RecastAssert.cpp",
"Source/RecastContour.cpp",
"Source/RecastFilter.cpp",
"Source/RecastLayers.cpp",
"Source/RecastMesh.cpp",
"Source/RecastMeshDetail.cpp",
"Source/RecastRasterization.cpp",
"Source/RecastRegion.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"])
lib = env.Library("recast_builtin", thirdparty_sources)
env.NoCache(lib)
env.Append(LIBS=[lib])
# Godot source files
env.add_source_files(env.modules_sources, "*.cpp")
env.Append(CCFLAGS=['-DRECAST_ENABLED'])
Export('env')
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