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/*************************************************************************/
/* openxr_interaction_profile.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OPENXR_INTERACTION_PROFILE_H
#define OPENXR_INTERACTION_PROFILE_H
#include "core/io/resource.h"
#include "openxr_action.h"
#include "openxr_interaction_profile_meta_data.h"
class OpenXRIPBinding : public Resource {
GDCLASS(OpenXRIPBinding, Resource);
private:
Ref<OpenXRAction> action;
PackedStringArray paths;
protected:
static void _bind_methods();
public:
static Ref<OpenXRIPBinding> new_binding(const Ref<OpenXRAction> p_action, const char *p_paths); // Helper function for adding a new binding
void set_action(const Ref<OpenXRAction> p_action); // Set the action for this binding
Ref<OpenXRAction> get_action() const; // Get the action for this binding
int get_path_count() const; // Get the number of io paths
void set_paths(const PackedStringArray p_paths); // Set our paths (for loading from resource)
PackedStringArray get_paths() const; // Get our paths (for saving to resource)
void parse_paths(const String p_paths); // Parse a comma separated string of io paths.
bool has_path(const String p_path) const; // Has this io path
void add_path(const String p_path); // Add an io path
void remove_path(const String p_path); // Remove an io path
// TODO add validation that we can display in the interface that checks if no two paths belong to the same top level path
~OpenXRIPBinding();
};
class OpenXRInteractionProfile : public Resource {
GDCLASS(OpenXRInteractionProfile, Resource);
private:
String interaction_profile_path;
Array bindings;
protected:
static void _bind_methods();
public:
static Ref<OpenXRInteractionProfile> new_profile(const char *p_input_profile_path); // Helper function to create a new interaction profile
void set_interaction_profile_path(const String p_input_profile_path); // Set our input profile path
String get_interaction_profile_path() const; // get our input profile path
int get_binding_count() const; // Retrieve the number of bindings in this profile path
Ref<OpenXRIPBinding> get_binding(int p_index) const;
void set_bindings(Array p_bindings); // Set the bindings (for loading from a resource)
Array get_bindings() const; // Get the bindings (for saving to a resource)
Ref<OpenXRIPBinding> get_binding_for_action(const Ref<OpenXRAction> p_action) const; // Get our binding record for a given action
void add_binding(Ref<OpenXRIPBinding> p_binding); // Add a binding object
void remove_binding(Ref<OpenXRIPBinding> p_binding); // Remove a binding object
void add_new_binding(const Ref<OpenXRAction> p_action, const char *p_paths); // Create a new binding for this profile
void remove_binding_for_action(const Ref<OpenXRAction> p_action); // Remove all bindings for this action
bool has_binding_for_action(const Ref<OpenXRAction> p_action); // Returns true if we have a binding for this action
~OpenXRInteractionProfile();
};
#endif // OPENXR_INTERACTION_PROFILE_H
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