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/*************************************************************************/
/* openxr_action.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "openxr_action.h"
void OpenXRAction::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_localized_name", "localized_name"), &OpenXRAction::set_localized_name);
ClassDB::bind_method(D_METHOD("get_localized_name"), &OpenXRAction::get_localized_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "localized_name"), "set_localized_name", "get_localized_name");
ClassDB::bind_method(D_METHOD("set_action_type", "action_type"), &OpenXRAction::set_action_type);
ClassDB::bind_method(D_METHOD("get_action_type"), &OpenXRAction::get_action_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "action_type", PROPERTY_HINT_ENUM, "bool,float,vector2,pose"), "set_action_type", "get_action_type");
ClassDB::bind_method(D_METHOD("set_toplevel_paths", "toplevel_paths"), &OpenXRAction::set_toplevel_paths);
ClassDB::bind_method(D_METHOD("get_toplevel_paths"), &OpenXRAction::get_toplevel_paths);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "toplevel_paths", PROPERTY_HINT_ARRAY_TYPE, "STRING"), "set_toplevel_paths", "get_toplevel_paths");
BIND_ENUM_CONSTANT(OPENXR_ACTION_BOOL);
BIND_ENUM_CONSTANT(OPENXR_ACTION_FLOAT);
BIND_ENUM_CONSTANT(OPENXR_ACTION_VECTOR2);
BIND_ENUM_CONSTANT(OPENXR_ACTION_POSE);
}
Ref<OpenXRAction> OpenXRAction::new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths) {
// This is a helper function to help build our default action sets
Ref<OpenXRAction> action;
action.instantiate();
action->set_name(String(p_name));
action->set_localized_name(String(p_localized_name));
action->set_action_type(p_action_type);
action->parse_toplevel_paths(String(p_toplevel_paths));
return action;
}
void OpenXRAction::set_localized_name(const String p_localized_name) {
localized_name = p_localized_name;
}
String OpenXRAction::get_localized_name() const {
return localized_name;
}
void OpenXRAction::set_action_type(const OpenXRAction::ActionType p_action_type) {
action_type = p_action_type;
}
OpenXRAction::ActionType OpenXRAction::get_action_type() const {
return action_type;
}
void OpenXRAction::set_toplevel_paths(const PackedStringArray p_toplevel_paths) {
toplevel_paths = p_toplevel_paths;
}
PackedStringArray OpenXRAction::get_toplevel_paths() const {
return toplevel_paths;
}
void OpenXRAction::parse_toplevel_paths(const String p_toplevel_paths) {
toplevel_paths = p_toplevel_paths.split(",", false);
}
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