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/*************************************************************************/
/*  openxr_action.cpp                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "openxr_action.h"

void OpenXRAction::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_localized_name", "localized_name"), &OpenXRAction::set_localized_name);
	ClassDB::bind_method(D_METHOD("get_localized_name"), &OpenXRAction::get_localized_name);
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "localized_name"), "set_localized_name", "get_localized_name");

	ClassDB::bind_method(D_METHOD("set_action_type", "action_type"), &OpenXRAction::set_action_type);
	ClassDB::bind_method(D_METHOD("get_action_type"), &OpenXRAction::get_action_type);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "action_type", PROPERTY_HINT_ENUM, "bool,float,vector2,pose"), "set_action_type", "get_action_type");

	ClassDB::bind_method(D_METHOD("set_toplevel_paths", "toplevel_paths"), &OpenXRAction::set_toplevel_paths);
	ClassDB::bind_method(D_METHOD("get_toplevel_paths"), &OpenXRAction::get_toplevel_paths);
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "toplevel_paths", PROPERTY_HINT_ARRAY_TYPE, "STRING"), "set_toplevel_paths", "get_toplevel_paths");

	BIND_ENUM_CONSTANT(OPENXR_ACTION_BOOL);
	BIND_ENUM_CONSTANT(OPENXR_ACTION_FLOAT);
	BIND_ENUM_CONSTANT(OPENXR_ACTION_VECTOR2);
	BIND_ENUM_CONSTANT(OPENXR_ACTION_POSE);
}

Ref<OpenXRAction> OpenXRAction::new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths) {
	// This is a helper function to help build our default action sets

	Ref<OpenXRAction> action;
	action.instantiate();
	action->set_name(String(p_name));
	action->set_localized_name(String(p_localized_name));
	action->set_action_type(p_action_type);
	action->parse_toplevel_paths(String(p_toplevel_paths));

	return action;
}

void OpenXRAction::set_localized_name(const String p_localized_name) {
	localized_name = p_localized_name;
}

String OpenXRAction::get_localized_name() const {
	return localized_name;
}

void OpenXRAction::set_action_type(const OpenXRAction::ActionType p_action_type) {
	action_type = p_action_type;
}

OpenXRAction::ActionType OpenXRAction::get_action_type() const {
	return action_type;
}

void OpenXRAction::set_toplevel_paths(const PackedStringArray p_toplevel_paths) {
	toplevel_paths = p_toplevel_paths;
}

PackedStringArray OpenXRAction::get_toplevel_paths() const {
	return toplevel_paths;
}

void OpenXRAction::parse_toplevel_paths(const String p_toplevel_paths) {
	toplevel_paths = p_toplevel_paths.split(",", false);
}