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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SimplexNoise" inherits="Resource" category="Core" version="3.1">
	<brief_description>
		Noise generator based on Open Simplex.
	</brief_description>
	<description>
		This resource allows you to configure and sample a fractal noise space.

		Here is a brief usage example that configures a SimplexNoise and gets samples at various positions and dimensions:
		[codeblock]
		var noise = SimplexNoise.new()

		# Configure
		noise.seed = randi()
		noise.octaves = 4
		noise.period = 20.0
		noise.persistance = 0.8
		
		#Sample
		print("Values:")
		print(noise.get_noise_2d(1.0,1.0))
		print(noise.get_noise_3d(0.5,3.0,15.0))
		print(noise.get_noise_3d(0.5,1.9,4.7,0.0))
		[/codeblock]
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_image">
			<return type="Image">
			</return>
			<argument index="0" name="width" type="int">
			</argument>
			<argument index="1" name="height" type="int">
			</argument>
			<description>
				Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters.
			</description>
		</method>
		<method name="get_noise_2d">
			<return type="float">
			</return>
			<argument index="0" name="x" type="float">
			</argument>
			<argument index="1" name="y" type="float">
			</argument>
			<description>
				2D noise value [-1,1] at position [code]x[/code],[code]y[/code].
			</description>
		</method>
		<method name="get_noise_2dv">
			<return type="float">
			</return>
			<argument index="0" name="pos" type="Vector2">
			</argument>
			<description>
				2D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code].
			</description>
		</method>
		<method name="get_noise_3d">
			<return type="float">
			</return>
			<argument index="0" name="x" type="float">
			</argument>
			<argument index="1" name="y" type="float">
			</argument>
			<argument index="2" name="z" type="float">
			</argument>
			<description>
				3D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code].
			</description>
		</method>
		<method name="get_noise_3dv">
			<return type="float">
			</return>
			<argument index="0" name="pos" type="Vector3">
			</argument>
			<description>
				3D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code],[code]pos.z[/code].
			</description>
		</method>
		<method name="get_noise_4d">
			<return type="float">
			</return>
			<argument index="0" name="x" type="float">
			</argument>
			<argument index="1" name="y" type="float">
			</argument>
			<argument index="2" name="z" type="float">
			</argument>
			<argument index="3" name="w" type="float">
			</argument>
			<description>
				4D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code],[code]w[/code].
			</description>
		</method>
		<method name="get_seamless_image">
			<return type="Image">
			</return>
			<argument index="0" name="size" type="int">
			</argument>
			<description>
				Generate a tileable noise image, based on the current noise parameters. 
				Generated seamless images are always square ([code]size[/code]x[code]size[/code]).
			</description>
		</method>
	</methods>
	<members>
		<member name="lacunarity" type="float" setter="set_lacunarity" getter="get_lacunarity">
			Difference in period between [member octaves].
		</member>
		<member name="octaves" type="int" setter="set_octaves" getter="get_octaves">
			Number of Simplex Noise layers that are sampled to get the fractal noise.
		</member>
		<member name="period" type="float" setter="set_period" getter="get_period">
			Period of the base octave. 
			A lower period results in a higher frequancy noise (more value changes across the same distance).
		</member>
		<member name="persistance" type="float" setter="set_persistance" getter="get_persistance">
			Contribuiton factor of the different octaves. 
			A [code]persistance[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
		</member>
		<member name="seed" type="int" setter="set_seed" getter="get_seed">
			Seed used to generate random values, different seeds will generate different noise maps.
		</member>
	</members>
	<constants>
	</constants>
</class>