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#!/usr/bin/env python
Import('env')
Import('env_modules')
env_opensimplex = env_modules.Clone()
# Thirdparty source files
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
"open-simplex-noise.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_opensimplex.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_opensimplex.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot's own source files
env_opensimplex.add_source_files(env.modules_sources, "*.cpp")
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