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#!/usr/bin/env python

Import('env')
Import('env_modules')

env_ogg = env_modules.Clone()

# Thirdparty source files
if env['builtin_libogg']:
    thirdparty_dir = "#thirdparty/libogg/"
    thirdparty_sources = [
        "bitwise.c",
        "framing.c",
    ]
    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

    env_ogg.Append(CPPPATH=[thirdparty_dir])

    env_thirdparty = env_ogg.Clone()
    env_thirdparty.disable_warnings()
    env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)

# Godot source files
env_ogg.add_source_files(env.modules_sources, "*.cpp")