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Import('env')
Import('env_modules')
# Thirdparty source files
if (env["libogg"] != "system"): # builtin
thirdparty_dir = "#thirdparty/libogg/"
thirdparty_libogg_sources = [
"bitwise.c",
"framing.c",
]
thirdparty_libogg_sources = [thirdparty_dir + file for file in thirdparty_libogg_sources]
env_modules.add_source_files(env.modules_sources, thirdparty_libogg_sources)
env_modules.Append(CPPPATH = [thirdparty_dir])
# Godot source files
env_modules.add_source_files(env.modules_sources, "*.cpp")
Export('env_modules')
Export('env')
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