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#!/usr/bin/env python
Import("env")
Import("env_modules")
# Only kept to build the thirdparty library used by the theora and webm
# modules.
env_ogg = env_modules.Clone()
# Thirdparty source files
if env["builtin_libogg"]:
thirdparty_dir = "#thirdparty/libogg/"
thirdparty_sources = [
"bitwise.c",
"framing.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_ogg.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_ogg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_ogg.add_source_files(env.modules_sources, "*.cpp")
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