summaryrefslogtreecommitdiff
path: root/modules/noise/noise_texture.cpp
blob: e9d16e548cadfa3f2516762e81f760aa018d5f3f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
/*************************************************************************/
/*  noise_texture.cpp                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "noise_texture.h"

#include "core/core_string_names.h"
#include "noise.h"

NoiseTexture::NoiseTexture() {
	noise = Ref<Noise>();

	_queue_update();
}

NoiseTexture::~NoiseTexture() {
	if (texture.is_valid()) {
		RS::get_singleton()->free(texture);
	}
	noise_thread.wait_to_finish();
}

void NoiseTexture::_bind_methods() {
	ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture);
	ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
	ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);

	ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
	ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);

	ClassDB::bind_method(D_METHOD("set_invert", "invert"), &NoiseTexture::set_invert);
	ClassDB::bind_method(D_METHOD("get_invert"), &NoiseTexture::get_invert);

	ClassDB::bind_method(D_METHOD("set_in_3d_space", "enable"), &NoiseTexture::set_in_3d_space);
	ClassDB::bind_method(D_METHOD("is_in_3d_space"), &NoiseTexture::is_in_3d_space);

	ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "invert"), &NoiseTexture::set_generate_mipmaps);
	ClassDB::bind_method(D_METHOD("is_generating_mipmaps"), &NoiseTexture::is_generating_mipmaps);

	ClassDB::bind_method(D_METHOD("set_seamless", "seamless"), &NoiseTexture::set_seamless);
	ClassDB::bind_method(D_METHOD("get_seamless"), &NoiseTexture::get_seamless);

	ClassDB::bind_method(D_METHOD("set_seamless_blend_skirt", "seamless_blend_skirt"), &NoiseTexture::set_seamless_blend_skirt);
	ClassDB::bind_method(D_METHOD("get_seamless_blend_skirt"), &NoiseTexture::get_seamless_blend_skirt);

	ClassDB::bind_method(D_METHOD("set_as_normal_map", "as_normal_map"), &NoiseTexture::set_as_normal_map);
	ClassDB::bind_method(D_METHOD("is_normal_map"), &NoiseTexture::is_normal_map);

	ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture::set_bump_strength);
	ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength);

	ClassDB::bind_method(D_METHOD("set_color_ramp", "gradient"), &NoiseTexture::set_color_ramp);
	ClassDB::bind_method(D_METHOD("get_color_ramp"), &NoiseTexture::get_color_ramp);

	ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise);
	ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert"), "set_invert", "get_invert");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "in_3d_space"), "set_in_3d_space", "is_in_3d_space");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "is_generating_mipmaps");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "seamless_blend_skirt", PROPERTY_HINT_RANGE, "0.05,1,0.001"), "set_seamless_blend_skirt", "get_seamless_blend_skirt");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength");
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "Noise"), "set_noise", "get_noise");
}

void NoiseTexture::_validate_property(PropertyInfo &property) const {
	if (property.name == "bump_strength") {
		if (!as_normal_map) {
			property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
		}
	}

	if (property.name == "seamless_blend_skirt") {
		if (!seamless) {
			property.usage = PROPERTY_USAGE_NO_EDITOR;
		}
	}
}

void NoiseTexture::_set_texture_image(const Ref<Image> &p_image) {
	image = p_image;
	if (image.is_valid()) {
		if (texture.is_valid()) {
			RID new_texture = RS::get_singleton()->texture_2d_create(p_image);
			RS::get_singleton()->texture_replace(texture, new_texture);
		} else {
			texture = RS::get_singleton()->texture_2d_create(p_image);
		}
	}
	emit_changed();
}

void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
	_set_texture_image(p_image);
	noise_thread.wait_to_finish();
	if (regen_queued) {
		noise_thread.start(_thread_function, this);
		regen_queued = false;
	}
}

void NoiseTexture::_thread_function(void *p_ud) {
	NoiseTexture *tex = static_cast<NoiseTexture *>(p_ud);
	tex->call_deferred(SNAME("_thread_done"), tex->_generate_texture());
}

void NoiseTexture::_queue_update() {
	if (update_queued) {
		return;
	}

	update_queued = true;
	call_deferred(SNAME("_update_texture"));
}

Ref<Image> NoiseTexture::_generate_texture() {
	// Prevent memdelete due to unref() on other thread.
	Ref<Noise> ref_noise = noise;

	if (ref_noise.is_null()) {
		return Ref<Image>();
	}

	Ref<Image> image;

	if (seamless) {
		image = ref_noise->get_seamless_image(size.x, size.y, invert, in_3d_space, seamless_blend_skirt);
	} else {
		image = ref_noise->get_image(size.x, size.y, invert, in_3d_space);
	}
	if (color_ramp.is_valid()) {
		image = _modulate_with_gradient(image, color_ramp);
	}
	if (as_normal_map) {
		image->bump_map_to_normal_map(bump_strength);
	}
	if (generate_mipmaps) {
		image->generate_mipmaps();
	}

	return image;
}

Ref<Image> NoiseTexture::_modulate_with_gradient(Ref<Image> p_image, Ref<Gradient> p_gradient) {
	int width = p_image->get_width();
	int height = p_image->get_height();

	Ref<Image> new_image;
	new_image.instantiate();
	new_image->create(width, height, false, Image::FORMAT_RGBA8);

	for (int row = 0; row < height; row++) {
		for (int col = 0; col < width; col++) {
			Color pixel_color = p_image->get_pixel(col, row);
			Color ramp_color = color_ramp->get_color_at_offset(pixel_color.get_luminance());
			new_image->set_pixel(col, row, ramp_color);
		}
	}

	return new_image;
}

void NoiseTexture::_update_texture() {
	bool use_thread = true;
	if (first_time) {
		use_thread = false;
		first_time = false;
	}
#ifdef NO_THREADS
	use_thread = false;
#endif
	if (use_thread) {
		if (!noise_thread.is_started()) {
			noise_thread.start(_thread_function, this);
			regen_queued = false;
		} else {
			regen_queued = true;
		}

	} else {
		Ref<Image> image = _generate_texture();
		_set_texture_image(image);
	}
	update_queued = false;
}

void NoiseTexture::set_noise(Ref<Noise> p_noise) {
	if (p_noise == noise) {
		return;
	}
	if (noise.is_valid()) {
		noise->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
	}
	noise = p_noise;
	if (noise.is_valid()) {
		noise->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
	}
	_queue_update();
}

Ref<Noise> NoiseTexture::get_noise() {
	return noise;
}

void NoiseTexture::set_width(int p_width) {
	ERR_FAIL_COND(p_width <= 0);
	if (p_width == size.x) {
		return;
	}
	size.x = p_width;
	_queue_update();
}

void NoiseTexture::set_height(int p_height) {
	ERR_FAIL_COND(p_height <= 0);
	if (p_height == size.y) {
		return;
	}
	size.y = p_height;
	_queue_update();
}

void NoiseTexture::set_invert(bool p_invert) {
	if (p_invert == invert) {
		return;
	}
	invert = p_invert;
	_queue_update();
}

bool NoiseTexture::get_invert() const {
	return invert;
}

void NoiseTexture::set_in_3d_space(bool p_enable) {
	if (p_enable == in_3d_space) {
		return;
	}
	in_3d_space = p_enable;
	_queue_update();
}
bool NoiseTexture::is_in_3d_space() const {
	return in_3d_space;
}

void NoiseTexture::set_generate_mipmaps(bool p_enable) {
	if (p_enable == generate_mipmaps) {
		return;
	}
	generate_mipmaps = p_enable;
	_queue_update();
}

bool NoiseTexture::is_generating_mipmaps() const {
	return generate_mipmaps;
}

void NoiseTexture::set_seamless(bool p_seamless) {
	if (p_seamless == seamless) {
		return;
	}
	seamless = p_seamless;
	_queue_update();
	notify_property_list_changed();
}

bool NoiseTexture::get_seamless() {
	return seamless;
}

void NoiseTexture::set_seamless_blend_skirt(real_t p_blend_skirt) {
	ERR_FAIL_COND(p_blend_skirt < 0.05 || p_blend_skirt > 1);

	if (p_blend_skirt == seamless_blend_skirt) {
		return;
	}
	seamless_blend_skirt = p_blend_skirt;
	_queue_update();
}
real_t NoiseTexture::get_seamless_blend_skirt() {
	return seamless_blend_skirt;
}

void NoiseTexture::set_as_normal_map(bool p_as_normal_map) {
	if (p_as_normal_map == as_normal_map) {
		return;
	}
	as_normal_map = p_as_normal_map;
	_queue_update();
	notify_property_list_changed();
}

bool NoiseTexture::is_normal_map() {
	return as_normal_map;
}

void NoiseTexture::set_bump_strength(float p_bump_strength) {
	if (p_bump_strength == bump_strength) {
		return;
	}
	bump_strength = p_bump_strength;
	if (as_normal_map) {
		_queue_update();
	}
}

float NoiseTexture::get_bump_strength() {
	return bump_strength;
}

void NoiseTexture::set_color_ramp(const Ref<Gradient> &p_gradient) {
	if (p_gradient == color_ramp) {
		return;
	}
	if (color_ramp.is_valid()) {
		color_ramp->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
	}
	color_ramp = p_gradient;
	if (color_ramp.is_valid()) {
		color_ramp->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NoiseTexture::_queue_update));
	}
	_queue_update();
}

Ref<Gradient> NoiseTexture::get_color_ramp() const {
	return color_ramp;
}

int NoiseTexture::get_width() const {
	return size.x;
}

int NoiseTexture::get_height() const {
	return size.y;
}

RID NoiseTexture::get_rid() const {
	if (!texture.is_valid()) {
		texture = RS::get_singleton()->texture_2d_placeholder_create();
	}

	return texture;
}

Ref<Image> NoiseTexture::get_image() const {
	return image;
}