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/**************************************************************************/
/*  noise.cpp                                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "noise.h"

#include <float.h>

Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const {
	ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>());

	int skirt_width = MAX(1, p_width * p_blend_skirt);
	int skirt_height = MAX(1, p_height * p_blend_skirt);
	int src_width = p_width + skirt_width;
	int src_height = p_height + skirt_height;

	Ref<Image> src = get_image(src_width, src_height, p_invert, p_in_3d_space, p_normalize);
	bool grayscale = (src->get_format() == Image::FORMAT_L8);
	if (grayscale) {
		return _generate_seamless_image<uint8_t>(src, p_width, p_height, p_invert, p_blend_skirt);
	} else {
		return _generate_seamless_image<uint32_t>(src, p_width, p_height, p_invert, p_blend_skirt);
	}
}

// Template specialization for faster grayscale blending.
template <>
uint8_t Noise::_alpha_blend<uint8_t>(uint8_t p_bg, uint8_t p_fg, int p_alpha) const {
	uint16_t alpha = p_alpha + 1;
	uint16_t inv_alpha = 256 - p_alpha;

	return (uint8_t)((alpha * p_fg + inv_alpha * p_bg) >> 8);
}

Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, bool p_normalize) const {
	ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>());

	Vector<uint8_t> data;
	data.resize(p_width * p_height);

	uint8_t *wd8 = data.ptrw();

	if (p_normalize) {
		// Get all values and identify min/max values.
		Vector<real_t> values;
		values.resize(p_width * p_height);
		real_t min_val = FLT_MAX;
		real_t max_val = -FLT_MAX;
		for (int y = 0, i = 0; y < p_height; y++) {
			for (int x = 0; x < p_width; x++, i++) {
				values.set(i, p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
				if (values[i] > max_val) {
					max_val = values[i];
				}
				if (values[i] < min_val) {
					min_val = values[i];
				}
			}
		}
		// Normalize values and write to texture.
		uint8_t ivalue;
		for (int i = 0, x = 0; i < p_height; i++) {
			for (int j = 0; j < p_width; j++, x++) {
				if (max_val == min_val) {
					ivalue = 0;
				} else {
					ivalue = static_cast<uint8_t>(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255));
				}

				if (p_invert) {
					ivalue = 255 - ivalue;
				}

				wd8[x] = ivalue;
			}
		}
	} else {
		// Without normalization, the expected range of the noise function is [-1, 1].
		uint8_t ivalue;
		for (int y = 0, i = 0; y < p_height; y++) {
			for (int x = 0; x < p_width; x++, i++) {
				float value = (p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
				ivalue = static_cast<uint8_t>(CLAMP(value * 127.5f + 127.5f, 0.0f, 255.0f));
				wd8[i] = p_invert ? (255 - ivalue) : ivalue;
			}
		}
	}

	return memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
}

void Noise::_bind_methods() {
	// Noise functions.
	ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &Noise::get_noise_1d);
	ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &Noise::get_noise_2d);
	ClassDB::bind_method(D_METHOD("get_noise_2dv", "v"), &Noise::get_noise_2dv);
	ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &Noise::get_noise_3d);
	ClassDB::bind_method(D_METHOD("get_noise_3dv", "v"), &Noise::get_noise_3dv);

	// Textures.
	ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space", "normalize"), &Noise::get_image, DEFVAL(false), DEFVAL(false), DEFVAL(true));
	ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt", "normalize"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1), DEFVAL(true));
}