summaryrefslogtreecommitdiff
path: root/modules/navigation/navigation_mesh_generator.cpp
blob: 74ff9312fd16eab51b6f668b4251bc731e9a2d63 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
/**************************************************************************/
/*  navigation_mesh_generator.cpp                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef _3D_DISABLED

#include "navigation_mesh_generator.h"

#include "core/math/convex_hull.h"
#include "core/os/thread.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_boundary_shape_3d.h"

#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#endif

#include "modules/modules_enabled.gen.h" // For csg, gridmap.

#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif

NavigationMeshGenerator *NavigationMeshGenerator::singleton = nullptr;

void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices) {
	p_vertices.push_back(p_vec3.x);
	p_vertices.push_back(p_vec3.y);
	p_vertices.push_back(p_vec3.z);
}

void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
	int current_vertex_count;

	for (int i = 0; i < p_mesh->get_surface_count(); i++) {
		current_vertex_count = p_vertices.size() / 3;

		if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
			continue;
		}

		int index_count = 0;
		if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
			index_count = p_mesh->surface_get_array_index_len(i);
		} else {
			index_count = p_mesh->surface_get_array_len(i);
		}

		ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));

		int face_count = index_count / 3;

		Array a = p_mesh->surface_get_arrays(i);

		Vector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
		const Vector3 *vr = mesh_vertices.ptr();

		if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
			Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
			const int *ir = mesh_indices.ptr();

			for (int j = 0; j < mesh_vertices.size(); j++) {
				_add_vertex(p_xform.xform(vr[j]), p_vertices);
			}

			for (int j = 0; j < face_count; j++) {
				// CCW
				p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
				p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
				p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
			}
		} else {
			face_count = mesh_vertices.size() / 3;
			for (int j = 0; j < face_count; j++) {
				_add_vertex(p_xform.xform(vr[j * 3 + 0]), p_vertices);
				_add_vertex(p_xform.xform(vr[j * 3 + 2]), p_vertices);
				_add_vertex(p_xform.xform(vr[j * 3 + 1]), p_vertices);

				p_indices.push_back(current_vertex_count + (j * 3 + 0));
				p_indices.push_back(current_vertex_count + (j * 3 + 1));
				p_indices.push_back(current_vertex_count + (j * 3 + 2));
			}
		}
	}
}

void NavigationMeshGenerator::_add_mesh_array(const Array &p_array, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
	Vector<Vector3> mesh_vertices = p_array[Mesh::ARRAY_VERTEX];
	const Vector3 *vr = mesh_vertices.ptr();

	Vector<int> mesh_indices = p_array[Mesh::ARRAY_INDEX];
	const int *ir = mesh_indices.ptr();

	const int face_count = mesh_indices.size() / 3;
	const int current_vertex_count = p_vertices.size() / 3;

	for (int j = 0; j < mesh_vertices.size(); j++) {
		_add_vertex(p_xform.xform(vr[j]), p_vertices);
	}

	for (int j = 0; j < face_count; j++) {
		// CCW
		p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
		p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
		p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
	}
}

void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
	int face_count = p_faces.size() / 3;
	int current_vertex_count = p_vertices.size() / 3;

	for (int j = 0; j < face_count; j++) {
		_add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_vertices);
		_add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_vertices);
		_add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_vertices);

		p_indices.push_back(current_vertex_count + (j * 3 + 0));
		p_indices.push_back(current_vertex_count + (j * 3 + 2));
		p_indices.push_back(current_vertex_count + (j * 3 + 1));
	}
}

void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
	if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
		MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
		Ref<Mesh> mesh = mesh_instance->get_mesh();
		if (mesh.is_valid()) {
			_add_mesh(mesh, p_navmesh_transform * mesh_instance->get_global_transform(), p_vertices, p_indices);
		}
	}

	if (Object::cast_to<MultiMeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
		MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node);
		Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
		if (multimesh.is_valid()) {
			Ref<Mesh> mesh = multimesh->get_mesh();
			if (mesh.is_valid()) {
				int n = multimesh->get_visible_instance_count();
				if (n == -1) {
					n = multimesh->get_instance_count();
				}
				for (int i = 0; i < n; i++) {
					_add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
				}
			}
		}
	}

#ifdef MODULE_CSG_ENABLED
	if (Object::cast_to<CSGShape3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
		CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node);
		Array meshes = csg_shape->get_meshes();
		if (!meshes.is_empty()) {
			Ref<Mesh> mesh = meshes[1];
			if (mesh.is_valid()) {
				_add_mesh(mesh, p_navmesh_transform * csg_shape->get_global_transform(), p_vertices, p_indices);
			}
		}
	}
#endif

	if (Object::cast_to<StaticBody3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
		StaticBody3D *static_body = Object::cast_to<StaticBody3D>(p_node);

		if (static_body->get_collision_layer() & p_collision_mask) {
			List<uint32_t> shape_owners;
			static_body->get_shape_owners(&shape_owners);
			for (uint32_t shape_owner : shape_owners) {
				if (static_body->is_shape_owner_disabled(shape_owner)) {
					continue;
				}
				const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
				for (int i = 0; i < shape_count; i++) {
					Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, i);
					if (s.is_null()) {
						continue;
					}

					const Transform3D transform = p_navmesh_transform * static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner);

					BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
					if (box) {
						Array arr;
						arr.resize(RS::ARRAY_MAX);
						BoxMesh::create_mesh_array(arr, box->get_size());
						_add_mesh_array(arr, transform, p_vertices, p_indices);
					}

					CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
					if (capsule) {
						Array arr;
						arr.resize(RS::ARRAY_MAX);
						CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height());
						_add_mesh_array(arr, transform, p_vertices, p_indices);
					}

					CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s);
					if (cylinder) {
						Array arr;
						arr.resize(RS::ARRAY_MAX);
						CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height());
						_add_mesh_array(arr, transform, p_vertices, p_indices);
					}

					SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s);
					if (sphere) {
						Array arr;
						arr.resize(RS::ARRAY_MAX);
						SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0);
						_add_mesh_array(arr, transform, p_vertices, p_indices);
					}

					ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s);
					if (concave_polygon) {
						_add_faces(concave_polygon->get_faces(), transform, p_vertices, p_indices);
					}

					ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s);
					if (convex_polygon) {
						Vector<Vector3> varr = Variant(convex_polygon->get_points());
						Geometry3D::MeshData md;

						Error err = ConvexHullComputer::convex_hull(varr, md);

						if (err == OK) {
							PackedVector3Array faces;

							for (const Geometry3D::MeshData::Face &face : md.faces) {
								for (uint32_t k = 2; k < face.indices.size(); ++k) {
									faces.push_back(md.vertices[face.indices[0]]);
									faces.push_back(md.vertices[face.indices[k - 1]]);
									faces.push_back(md.vertices[face.indices[k]]);
								}
							}

							_add_faces(faces, transform, p_vertices, p_indices);
						}
					}

					HeightMapShape3D *heightmap_shape = Object::cast_to<HeightMapShape3D>(*s);
					if (heightmap_shape) {
						int heightmap_depth = heightmap_shape->get_map_depth();
						int heightmap_width = heightmap_shape->get_map_width();

						if (heightmap_depth >= 2 && heightmap_width >= 2) {
							const Vector<real_t> &map_data = heightmap_shape->get_map_data();

							Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
							Vector2 start = heightmap_gridsize * -0.5;

							Vector<Vector3> vertex_array;
							vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
							int map_data_current_index = 0;

							for (int d = 0; d < heightmap_depth - 1; d++) {
								for (int w = 0; w < heightmap_width - 1; w++) {
									if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
										float top_left_height = map_data[map_data_current_index];
										float top_right_height = map_data[map_data_current_index + 1];
										float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
										float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];

										Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
										Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
										Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
										Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);

										vertex_array.push_back(top_right);
										vertex_array.push_back(bottom_left);
										vertex_array.push_back(top_left);
										vertex_array.push_back(top_right);
										vertex_array.push_back(bottom_right);
										vertex_array.push_back(bottom_left);
									}
									map_data_current_index += 1;
								}
							}
							if (vertex_array.size() > 0) {
								_add_faces(vertex_array, transform, p_vertices, p_indices);
							}
						}
					}
				}
			}
		}
	}

#ifdef MODULE_GRIDMAP_ENABLED
	GridMap *gridmap = Object::cast_to<GridMap>(p_node);

	if (gridmap) {
		if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
			Array meshes = gridmap->get_meshes();
			Transform3D xform = gridmap->get_global_transform();
			for (int i = 0; i < meshes.size(); i += 2) {
				Ref<Mesh> mesh = meshes[i + 1];
				if (mesh.is_valid()) {
					_add_mesh(mesh, p_navmesh_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
				}
			}
		}

		if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) {
			Array shapes = gridmap->get_collision_shapes();
			for (int i = 0; i < shapes.size(); i += 2) {
				RID shape = shapes[i + 1];
				PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
				Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);

				switch (type) {
					case PhysicsServer3D::SHAPE_SPHERE: {
						real_t radius = data;
						Array arr;
						arr.resize(RS::ARRAY_MAX);
						SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
						_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
					} break;
					case PhysicsServer3D::SHAPE_BOX: {
						Vector3 extents = data;
						Array arr;
						arr.resize(RS::ARRAY_MAX);
						BoxMesh::create_mesh_array(arr, extents * 2.0);
						_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
					} break;
					case PhysicsServer3D::SHAPE_CAPSULE: {
						Dictionary dict = data;
						real_t radius = dict["radius"];
						real_t height = dict["height"];
						Array arr;
						arr.resize(RS::ARRAY_MAX);
						CapsuleMesh::create_mesh_array(arr, radius, height);
						_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
					} break;
					case PhysicsServer3D::SHAPE_CYLINDER: {
						Dictionary dict = data;
						real_t radius = dict["radius"];
						real_t height = dict["height"];
						Array arr;
						arr.resize(RS::ARRAY_MAX);
						CylinderMesh::create_mesh_array(arr, radius, radius, height);
						_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
					} break;
					case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
						PackedVector3Array vertices = data;
						Geometry3D::MeshData md;

						Error err = ConvexHullComputer::convex_hull(vertices, md);

						if (err == OK) {
							PackedVector3Array faces;

							for (const Geometry3D::MeshData::Face &face : md.faces) {
								for (uint32_t k = 2; k < face.indices.size(); ++k) {
									faces.push_back(md.vertices[face.indices[0]]);
									faces.push_back(md.vertices[face.indices[k - 1]]);
									faces.push_back(md.vertices[face.indices[k]]);
								}
							}

							_add_faces(faces, shapes[i], p_vertices, p_indices);
						}
					} break;
					case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: {
						Dictionary dict = data;
						PackedVector3Array faces = Variant(dict["faces"]);
						_add_faces(faces, shapes[i], p_vertices, p_indices);
					} break;
					case PhysicsServer3D::SHAPE_HEIGHTMAP: {
						Dictionary dict = data;
						///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
						int heightmap_depth = dict["depth"];
						int heightmap_width = dict["width"];

						if (heightmap_depth >= 2 && heightmap_width >= 2) {
							const Vector<real_t> &map_data = dict["heights"];

							Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
							Vector2 start = heightmap_gridsize * -0.5;

							Vector<Vector3> vertex_array;
							vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
							int map_data_current_index = 0;

							for (int d = 0; d < heightmap_depth - 1; d++) {
								for (int w = 0; w < heightmap_width - 1; w++) {
									if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
										float top_left_height = map_data[map_data_current_index];
										float top_right_height = map_data[map_data_current_index + 1];
										float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
										float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];

										Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
										Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
										Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
										Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);

										vertex_array.push_back(top_right);
										vertex_array.push_back(bottom_left);
										vertex_array.push_back(top_left);
										vertex_array.push_back(top_right);
										vertex_array.push_back(bottom_right);
										vertex_array.push_back(bottom_left);
									}
									map_data_current_index += 1;
								}
							}
							if (vertex_array.size() > 0) {
								_add_faces(vertex_array, shapes[i], p_vertices, p_indices);
							}
						}
					} break;
					default: {
						WARN_PRINT("Unsupported collision shape type.");
					} break;
				}
			}
		}
	}
#endif

	if (p_recurse_children) {
		for (int i = 0; i < p_node->get_child_count(); i++) {
			_parse_geometry(p_navmesh_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
		}
	}
}

void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_navigation_mesh) {
	Vector<Vector3> nav_vertices;

	for (int i = 0; i < p_detail_mesh->nverts; i++) {
		const float *v = &p_detail_mesh->verts[i * 3];
		nav_vertices.push_back(Vector3(v[0], v[1], v[2]));
	}
	p_navigation_mesh->set_vertices(nav_vertices);

	for (int i = 0; i < p_detail_mesh->nmeshes; i++) {
		const unsigned int *m = &p_detail_mesh->meshes[i * 4];
		const unsigned int bverts = m[0];
		const unsigned int btris = m[2];
		const unsigned int ntris = m[3];
		const unsigned char *tris = &p_detail_mesh->tris[btris * 4];
		for (unsigned int j = 0; j < ntris; j++) {
			Vector<int> nav_indices;
			nav_indices.resize(3);
			// Polygon order in recast is opposite than godot's
			nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0]));
			nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2]));
			nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1]));
			p_navigation_mesh->add_polygon(nav_indices);
		}
	}
}

void NavigationMeshGenerator::_build_recast_navigation_mesh(
		Ref<NavigationMesh> p_navigation_mesh,
#ifdef TOOLS_ENABLED
		EditorProgress *ep,
#endif
		rcHeightfield *hf,
		rcCompactHeightfield *chf,
		rcContourSet *cset,
		rcPolyMesh *poly_mesh,
		rcPolyMeshDetail *detail_mesh,
		Vector<float> &vertices,
		Vector<int> &indices) {
	rcContext ctx;

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Setting up Configuration..."), 1);
	}
#endif

	const float *verts = vertices.ptr();
	const int nverts = vertices.size() / 3;
	const int *tris = indices.ptr();
	const int ntris = indices.size() / 3;

	float bmin[3], bmax[3];
	rcCalcBounds(verts, nverts, bmin, bmax);

	rcConfig cfg;
	memset(&cfg, 0, sizeof(cfg));

	cfg.cs = p_navigation_mesh->get_cell_size();
	cfg.ch = p_navigation_mesh->get_cell_height();
	cfg.walkableSlopeAngle = p_navigation_mesh->get_agent_max_slope();
	cfg.walkableHeight = (int)Math::ceil(p_navigation_mesh->get_agent_height() / cfg.ch);
	cfg.walkableClimb = (int)Math::floor(p_navigation_mesh->get_agent_max_climb() / cfg.ch);
	cfg.walkableRadius = (int)Math::ceil(p_navigation_mesh->get_agent_radius() / cfg.cs);
	cfg.maxEdgeLen = (int)(p_navigation_mesh->get_edge_max_length() / p_navigation_mesh->get_cell_size());
	cfg.maxSimplificationError = p_navigation_mesh->get_edge_max_error();
	cfg.minRegionArea = (int)(p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size());
	cfg.mergeRegionArea = (int)(p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size());
	cfg.maxVertsPerPoly = (int)p_navigation_mesh->get_vertices_per_polygon();
	cfg.detailSampleDist = MAX(p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance(), 0.1f);
	cfg.detailSampleMaxError = p_navigation_mesh->get_cell_height() * p_navigation_mesh->get_detail_sample_max_error();

	if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_navigation_mesh->get_agent_height())) {
		WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision.");
	}
	if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_navigation_mesh->get_agent_max_climb())) {
		WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision.");
	}
	if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_navigation_mesh->get_agent_radius())) {
		WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision.");
	}
	if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_navigation_mesh->get_edge_max_length())) {
		WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision.");
	}
	if (!Math::is_equal_approx((float)cfg.minRegionArea, p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size())) {
		WARN_PRINT("Property region_min_size is converted to int and loses precision.");
	}
	if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size())) {
		WARN_PRINT("Property region_merge_size is converted to int and loses precision.");
	}
	if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_navigation_mesh->get_vertices_per_polygon())) {
		WARN_PRINT("Property vertices_per_polygon is converted to int and loses precision.");
	}
	if (p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance() < 0.1f) {
		WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low.");
	}

	cfg.bmin[0] = bmin[0];
	cfg.bmin[1] = bmin[1];
	cfg.bmin[2] = bmin[2];
	cfg.bmax[0] = bmax[0];
	cfg.bmax[1] = bmax[1];
	cfg.bmax[2] = bmax[2];

	AABB baking_aabb = p_navigation_mesh->get_filter_baking_aabb();
	if (baking_aabb.has_volume()) {
		Vector3 baking_aabb_offset = p_navigation_mesh->get_filter_baking_aabb_offset();
		cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;
		cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;
		cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;
		cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0];
		cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1];
		cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];
	}

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Calculating grid size..."), 2);
	}
#endif
	rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);

	// ~30000000 seems to be around sweetspot where Editor baking breaks
	if ((cfg.width * cfg.height) > 30000000) {
		WARN_PRINT("NavigationMesh baking process will likely fail."
				   "\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings."
				   "\nIf baking does not fail, the resulting NavigationMesh will create serious pathfinding performance issues."
				   "\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry.");
	}

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Creating heightfield..."), 3);
	}
#endif
	hf = rcAllocHeightfield();

	ERR_FAIL_COND(!hf);
	ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Marking walkable triangles..."), 4);
	}
#endif
	{
		Vector<unsigned char> tri_areas;
		tri_areas.resize(ntris);

		ERR_FAIL_COND(tri_areas.size() == 0);

		memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
		rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());

		ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
	}

	if (p_navigation_mesh->get_filter_low_hanging_obstacles()) {
		rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
	}
	if (p_navigation_mesh->get_filter_ledge_spans()) {
		rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
	}
	if (p_navigation_mesh->get_filter_walkable_low_height_spans()) {
		rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
	}

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Constructing compact heightfield..."), 5);
	}
#endif

	chf = rcAllocCompactHeightfield();

	ERR_FAIL_COND(!chf);
	ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));

	rcFreeHeightField(hf);
	hf = nullptr;

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Eroding walkable area..."), 6);
	}
#endif

	ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Partitioning..."), 7);
	}
#endif

	if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
		ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
		ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
	} else if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {
		ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
	} else {
		ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea));
	}

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Creating contours..."), 8);
	}
#endif

	cset = rcAllocContourSet();

	ERR_FAIL_COND(!cset);
	ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Creating polymesh..."), 9);
	}
#endif

	poly_mesh = rcAllocPolyMesh();
	ERR_FAIL_COND(!poly_mesh);
	ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));

	detail_mesh = rcAllocPolyMeshDetail();
	ERR_FAIL_COND(!detail_mesh);
	ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));

	rcFreeCompactHeightfield(chf);
	chf = nullptr;
	rcFreeContourSet(cset);
	cset = nullptr;

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Converting to native navigation mesh..."), 10);
	}
#endif

	_convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_navigation_mesh);

	rcFreePolyMesh(poly_mesh);
	poly_mesh = nullptr;
	rcFreePolyMeshDetail(detail_mesh);
	detail_mesh = nullptr;
}

NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
	return singleton;
}

NavigationMeshGenerator::NavigationMeshGenerator() {
	singleton = this;
}

NavigationMeshGenerator::~NavigationMeshGenerator() {
}

void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) {
	ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");

#ifdef TOOLS_ENABLED
	EditorProgress *ep(nullptr);
	// FIXME
#endif
#if 0
	// After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps.
	// EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation
	// This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime.
	// If EditorProgress is fixed and made thread-safe this should be enabled again.
	if (Engine::get_singleton()->is_editor_hint()) {
		ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
	}

	if (ep) {
		ep->step(TTR("Parsing Geometry..."), 0);
	}
#endif

	Vector<float> vertices;
	Vector<int> indices;

	List<Node *> parse_nodes;

	if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
		parse_nodes.push_back(p_root_node);
	} else {
		p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);
	}

	Transform3D navmesh_xform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse();
	for (Node *E : parse_nodes) {
		NavigationMesh::ParsedGeometryType geometry_type = p_navigation_mesh->get_parsed_geometry_type();
		uint32_t collision_mask = p_navigation_mesh->get_collision_mask();
		bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
		_parse_geometry(navmesh_xform, E, vertices, indices, geometry_type, collision_mask, recurse_children);
	}

	if (vertices.size() > 0 && indices.size() > 0) {
		rcHeightfield *hf = nullptr;
		rcCompactHeightfield *chf = nullptr;
		rcContourSet *cset = nullptr;
		rcPolyMesh *poly_mesh = nullptr;
		rcPolyMeshDetail *detail_mesh = nullptr;

		_build_recast_navigation_mesh(
				p_navigation_mesh,
#ifdef TOOLS_ENABLED
				ep,
#endif
				hf,
				chf,
				cset,
				poly_mesh,
				detail_mesh,
				vertices,
				indices);

		rcFreeHeightField(hf);
		hf = nullptr;

		rcFreeCompactHeightfield(chf);
		chf = nullptr;

		rcFreeContourSet(cset);
		cset = nullptr;

		rcFreePolyMesh(poly_mesh);
		poly_mesh = nullptr;

		rcFreePolyMeshDetail(detail_mesh);
		detail_mesh = nullptr;
	}

#ifdef TOOLS_ENABLED
	if (ep) {
		ep->step(TTR("Done!"), 11);
	}

	if (ep) {
		memdelete(ep);
	}
#endif
}

void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_navigation_mesh) {
	if (p_navigation_mesh.is_valid()) {
		p_navigation_mesh->clear_polygons();
		p_navigation_mesh->set_vertices(Vector<Vector3>());
	}
}

void NavigationMeshGenerator::_bind_methods() {
	ClassDB::bind_method(D_METHOD("bake", "navigation_mesh", "root_node"), &NavigationMeshGenerator::bake);
	ClassDB::bind_method(D_METHOD("clear", "navigation_mesh"), &NavigationMeshGenerator::clear);
}

#endif