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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_navigation = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
# Recast Thirdparty source files
if env["builtin_recast"]:
thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
thirdparty_sources = [
"Source/Recast.cpp",
"Source/RecastAlloc.cpp",
"Source/RecastArea.cpp",
"Source/RecastAssert.cpp",
"Source/RecastContour.cpp",
"Source/RecastFilter.cpp",
"Source/RecastLayers.cpp",
"Source/RecastMesh.cpp",
"Source/RecastMeshDetail.cpp",
"Source/RecastRasterization.cpp",
"Source/RecastRegion.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_navigation.Prepend(CPPPATH=[thirdparty_dir + "Include"])
env_thirdparty = env_navigation.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
# RVO Thirdparty source files
if env["builtin_rvo2"]:
thirdparty_dir = "#thirdparty/rvo2/"
thirdparty_sources = [
"Agent.cpp",
"KdTree.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_navigation.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_navigation.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_navigation.add_source_files(module_obj, "*.cpp")
if env.editor_build:
env_navigation.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)
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