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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_navigation = env_modules.Clone()

# Thirdparty source files

thirdparty_obj = []

# Recast Thirdparty source files
if env["builtin_recast"]:
    thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
    thirdparty_sources = [
        "Source/Recast.cpp",
        "Source/RecastAlloc.cpp",
        "Source/RecastArea.cpp",
        "Source/RecastAssert.cpp",
        "Source/RecastContour.cpp",
        "Source/RecastFilter.cpp",
        "Source/RecastLayers.cpp",
        "Source/RecastMesh.cpp",
        "Source/RecastMeshDetail.cpp",
        "Source/RecastRasterization.cpp",
        "Source/RecastRegion.cpp",
    ]
    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

    env_navigation.Prepend(CPPPATH=[thirdparty_dir + "Include"])

    env_thirdparty = env_navigation.Clone()
    env_thirdparty.disable_warnings()
    env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)

# RVO Thirdparty source files
if env["builtin_rvo2"]:
    thirdparty_dir = "#thirdparty/rvo2/"
    thirdparty_sources = [
        "Agent.cpp",
        "KdTree.cpp",
    ]
    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

    env_navigation.Prepend(CPPPATH=[thirdparty_dir])

    env_thirdparty = env_navigation.Clone()
    env_thirdparty.disable_warnings()
    env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)


env.modules_sources += thirdparty_obj


# Godot source files

module_obj = []

env_navigation.add_source_files(module_obj, "*.cpp")
if env.editor_build:
    env_navigation.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)