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#!/usr/bin/env python

Import('env')
Import('env_modules')

env_mpc = env_modules.Clone()

# Thirdparty source files
if (env["libmpcdec"] != "system"):  # builtin
    thirdparty_dir = "#thirdparty/libmpcdec/"
    thirdparty_sources = [
        "huffman.c",
        "mpc_bits_reader.c",
        "mpc_decoder.c",
        "mpc_demux.c",
        "mpc_reader.c",
        "requant.c",
        "streaminfo.c",
        "synth_filter.c",
    ]

    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

    env_mpc.add_source_files(env.modules_sources, thirdparty_sources)
    env_mpc.Append(CPPPATH=[thirdparty_dir])

# Godot source files
env_mpc.add_source_files(env.modules_sources, "*.cpp")