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/*************************************************************************/
/*  signal_awaiter_utils.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef SIGNAL_AWAITER_UTILS_H
#define SIGNAL_AWAITER_UTILS_H

#include "core/reference.h"
#include "mono_gc_handle.h"

namespace SignalAwaiterUtils {

Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter);
}

class SignalAwaiterHandle : public MonoGCHandle {

	GDCLASS(SignalAwaiterHandle, MonoGCHandle);

	bool completed;

#ifdef DEBUG_ENABLED
	ObjectID conn_target_id;
#endif

	Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);

protected:
	static void _bind_methods();

public:
	_FORCE_INLINE_ bool is_completed() { return completed; }
	_FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }

#ifdef DEBUG_ENABLED
	_FORCE_INLINE_ void set_connection_target(Object *p_target) {
		conn_target_id = p_target->get_instance_id();
	}
#endif

	SignalAwaiterHandle(MonoObject *p_managed);
	~SignalAwaiterHandle();
};

#endif // SIGNAL_AWAITER_UTILS_H