summaryrefslogtreecommitdiff
path: root/modules/mono/mono_gd/gd_mono_marshal.h
blob: 4f86e02f87faf4d1a71706c65ae2b3a35c68ba39 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
/*************************************************************************/
/*  gd_mono_marshal.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GDMONOMARSHAL_H
#define GDMONOMARSHAL_H

#include "core/variant.h"
#include "gd_mono.h"
#include "gd_mono_utils.h"

namespace GDMonoMarshal {

template <typename T>
T unbox(MonoObject *p_obj) {
	return *(T *)mono_object_unbox(p_obj);
}

#define BOX_DOUBLE(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(double), &x)
#define BOX_FLOAT(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(float), &x)
#define BOX_INT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int64_t), &x)
#define BOX_INT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int32_t), &x)
#define BOX_INT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int16_t), &x)
#define BOX_INT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int8_t), &x)
#define BOX_UINT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint64_t), &x)
#define BOX_UINT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint32_t), &x)
#define BOX_UINT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint16_t), &x)
#define BOX_UINT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint8_t), &x)
#define BOX_BOOLEAN(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(bool), &x)
#define BOX_PTR(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(IntPtr), x)
#define BOX_ENUM(m_enum_class, x) mono_value_box(mono_domain_get(), m_enum_class, &x)

Variant::Type managed_to_variant_type(const ManagedType &p_type);

// String

String mono_to_utf8_string(MonoString *p_mono_string);
String mono_to_utf16_string(MonoString *p_mono_string);

_FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) {
	if (sizeof(CharType) == 2)
		return mono_to_utf16_string(p_mono_string);

	return mono_to_utf8_string(p_mono_string);
}

_FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) {
	if (p_mono_string == NULL)
		return String();

	return mono_string_to_godot_not_null(p_mono_string);
}

_FORCE_INLINE_ MonoString *mono_from_utf8_string(const String &p_string) {
	return mono_string_new(mono_domain_get(), p_string.utf8().get_data());
}

_FORCE_INLINE_ MonoString *mono_from_utf16_string(const String &p_string) {
	return mono_string_from_utf16((mono_unichar2 *)p_string.c_str());
}

_FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) {
	if (sizeof(CharType) == 2)
		return mono_from_utf16_string(p_string);

	return mono_from_utf8_string(p_string);
}

// Variant

MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type);
MonoObject *variant_to_mono_object(const Variant *p_var);

_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var) {
	return variant_to_mono_object(&p_var);
}

_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) {
	return variant_to_mono_object(&p_var, p_type);
}

Variant mono_object_to_variant(MonoObject *p_obj);

// Array

MonoArray *Array_to_mono_array(const Array &p_array);
Array mono_array_to_Array(MonoArray *p_array);

// PoolIntArray

MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array);
PoolIntArray mono_array_to_PoolIntArray(MonoArray *p_array);

// PoolByteArray

MonoArray *PoolByteArray_to_mono_array(const PoolByteArray &p_array);
PoolByteArray mono_array_to_PoolByteArray(MonoArray *p_array);

// PoolRealArray

MonoArray *PoolRealArray_to_mono_array(const PoolRealArray &p_array);
PoolRealArray mono_array_to_PoolRealArray(MonoArray *p_array);

// PoolStringArray

MonoArray *PoolStringArray_to_mono_array(const PoolStringArray &p_array);
PoolStringArray mono_array_to_PoolStringArray(MonoArray *p_array);

// PoolColorArray

MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array);
PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array);

// PoolVector2Array

MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array);
PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array);

// PoolVector3Array

MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array);
PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array);

// Structures

namespace InteropLayout {

enum {
	MATCHES_float = (sizeof(float) == sizeof(uint32_t)),

	MATCHES_double = (sizeof(double) == sizeof(uint64_t)),

#ifdef REAL_T_IS_DOUBLE
	MATCHES_real_t = (sizeof(real_t) == sizeof(uint64_t)),
#else
	MATCHES_real_t = (sizeof(real_t) == sizeof(uint32_t)),
#endif

	MATCHES_Vector2 = (MATCHES_real_t && (sizeof(Vector2) == (sizeof(real_t) * 2)) &&
					   offsetof(Vector2, x) == (sizeof(real_t) * 0) &&
					   offsetof(Vector2, y) == (sizeof(real_t) * 1)),

	MATCHES_Rect2 = (MATCHES_Vector2 && (sizeof(Rect2) == (sizeof(Vector2) * 2)) &&
					 offsetof(Rect2, position) == (sizeof(Vector2) * 0) &&
					 offsetof(Rect2, size) == (sizeof(Vector2) * 1)),

	MATCHES_Transform2D = (MATCHES_Vector2 && (sizeof(Transform2D) == (sizeof(Vector2) * 3))), // No field offset required, it stores an array

	MATCHES_Vector3 = (MATCHES_real_t && (sizeof(Vector3) == (sizeof(real_t) * 3)) &&
					   offsetof(Vector3, x) == (sizeof(real_t) * 0) &&
					   offsetof(Vector3, y) == (sizeof(real_t) * 1) &&
					   offsetof(Vector3, z) == (sizeof(real_t) * 2)),

	MATCHES_Basis = (MATCHES_Vector3 && (sizeof(Basis) == (sizeof(Vector3) * 3))), // No field offset required, it stores an array

	MATCHES_Quat = (MATCHES_real_t && (sizeof(Quat) == (sizeof(real_t) * 4)) &&
					offsetof(Quat, x) == (sizeof(real_t) * 0) &&
					offsetof(Quat, y) == (sizeof(real_t) * 1) &&
					offsetof(Quat, z) == (sizeof(real_t) * 2) &&
					offsetof(Quat, w) == (sizeof(real_t) * 3)),

	MATCHES_Transform = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform) == (sizeof(Basis) + sizeof(Vector3))) &&
						 offsetof(Transform, basis) == 0 &&
						 offsetof(Transform, origin) == sizeof(Basis)),

	MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) &&
					offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
					offsetof(AABB, size) == (sizeof(Vector3) * 1)),

	MATCHES_Color = (MATCHES_float && (sizeof(Color) == (sizeof(float) * 4)) &&
					 offsetof(Color, r) == (sizeof(float) * 0) &&
					 offsetof(Color, g) == (sizeof(float) * 1) &&
					 offsetof(Color, b) == (sizeof(float) * 2) &&
					 offsetof(Color, a) == (sizeof(float) * 3)),

	MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) &&
					 offsetof(Plane, normal) == 0 &&
					 offsetof(Plane, d) == sizeof(Vector3))
};

// In the future we may force this if we want to ref return these structs
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
/* clang-format off */
GD_STATIC_ASSERT(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
				MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&MATCHES_Plane);
/* clang-format on */
#endif

} // namespace InteropLayout

#pragma pack(push, 1)

struct M_Vector2 {
	real_t x, y;

	static _FORCE_INLINE_ Vector2 convert_to(const M_Vector2 &p_from) {
		return Vector2(p_from.x, p_from.y);
	}

	static _FORCE_INLINE_ M_Vector2 convert_from(const Vector2 &p_from) {
		M_Vector2 ret = { p_from.x, p_from.y };
		return ret;
	}
};

struct M_Rect2 {
	M_Vector2 position;
	M_Vector2 size;

	static _FORCE_INLINE_ Rect2 convert_to(const M_Rect2 &p_from) {
		return Rect2(M_Vector2::convert_to(p_from.position),
				M_Vector2::convert_to(p_from.size));
	}

	static _FORCE_INLINE_ M_Rect2 convert_from(const Rect2 &p_from) {
		M_Rect2 ret = { M_Vector2::convert_from(p_from.position), M_Vector2::convert_from(p_from.size) };
		return ret;
	}
};

struct M_Transform2D {
	M_Vector2 elements[3];

	static _FORCE_INLINE_ Transform2D convert_to(const M_Transform2D &p_from) {
		return Transform2D(p_from.elements[0].x, p_from.elements[0].y,
				p_from.elements[1].x, p_from.elements[1].y,
				p_from.elements[2].x, p_from.elements[2].y);
	}

	static _FORCE_INLINE_ M_Transform2D convert_from(const Transform2D &p_from) {
		M_Transform2D ret = {
			M_Vector2::convert_from(p_from.elements[0]),
			M_Vector2::convert_from(p_from.elements[1]),
			M_Vector2::convert_from(p_from.elements[2])
		};
		return ret;
	}
};

struct M_Vector3 {
	real_t x, y, z;

	static _FORCE_INLINE_ Vector3 convert_to(const M_Vector3 &p_from) {
		return Vector3(p_from.x, p_from.y, p_from.z);
	}

	static _FORCE_INLINE_ M_Vector3 convert_from(const Vector3 &p_from) {
		M_Vector3 ret = { p_from.x, p_from.y, p_from.z };
		return ret;
	}
};

struct M_Basis {
	M_Vector3 elements[3];

	static _FORCE_INLINE_ Basis convert_to(const M_Basis &p_from) {
		return Basis(M_Vector3::convert_to(p_from.elements[0]),
				M_Vector3::convert_to(p_from.elements[1]),
				M_Vector3::convert_to(p_from.elements[2]));
	}

	static _FORCE_INLINE_ M_Basis convert_from(const Basis &p_from) {
		M_Basis ret = {
			M_Vector3::convert_from(p_from.elements[0]),
			M_Vector3::convert_from(p_from.elements[1]),
			M_Vector3::convert_from(p_from.elements[2])
		};
		return ret;
	}
};

struct M_Quat {
	real_t x, y, z, w;

	static _FORCE_INLINE_ Quat convert_to(const M_Quat &p_from) {
		return Quat(p_from.x, p_from.y, p_from.z, p_from.w);
	}

	static _FORCE_INLINE_ M_Quat convert_from(const Quat &p_from) {
		M_Quat ret = { p_from.x, p_from.y, p_from.z, p_from.w };
		return ret;
	}
};

struct M_Transform {
	M_Basis basis;
	M_Vector3 origin;

	static _FORCE_INLINE_ Transform convert_to(const M_Transform &p_from) {
		return Transform(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin));
	}

	static _FORCE_INLINE_ M_Transform convert_from(const Transform &p_from) {
		M_Transform ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) };
		return ret;
	}
};

struct M_AABB {
	M_Vector3 position;
	M_Vector3 size;

	static _FORCE_INLINE_ AABB convert_to(const M_AABB &p_from) {
		return AABB(M_Vector3::convert_to(p_from.position), M_Vector3::convert_to(p_from.size));
	}

	static _FORCE_INLINE_ M_AABB convert_from(const AABB &p_from) {
		M_AABB ret = { M_Vector3::convert_from(p_from.position), M_Vector3::convert_from(p_from.size) };
		return ret;
	}
};

struct M_Color {
	float r, g, b, a;

	static _FORCE_INLINE_ Color convert_to(const M_Color &p_from) {
		return Color(p_from.r, p_from.g, p_from.b, p_from.a);
	}

	static _FORCE_INLINE_ M_Color convert_from(const Color &p_from) {
		M_Color ret = { p_from.r, p_from.g, p_from.b, p_from.a };
		return ret;
	}
};

struct M_Plane {
	M_Vector3 normal;
	real_t d;

	static _FORCE_INLINE_ Plane convert_to(const M_Plane &p_from) {
		return Plane(M_Vector3::convert_to(p_from.normal), p_from.d);
	}

	static _FORCE_INLINE_ M_Plane convert_from(const Plane &p_from) {
		M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.d };
		return ret;
	}
};

#pragma pack(pop)

#define DECL_TYPE_MARSHAL_TEMPLATES(m_type)                                             \
	template <int>                                                                      \
	_FORCE_INLINE_ m_type marshalled_in_##m_type##_impl(const M_##m_type *p_from);      \
                                                                                        \
	template <>                                                                         \
	_FORCE_INLINE_ m_type marshalled_in_##m_type##_impl<0>(const M_##m_type *p_from) {  \
		return M_##m_type::convert_to(*p_from);                                         \
	}                                                                                   \
                                                                                        \
	template <>                                                                         \
	_FORCE_INLINE_ m_type marshalled_in_##m_type##_impl<1>(const M_##m_type *p_from) {  \
		return *reinterpret_cast<const m_type *>(p_from);                               \
	}                                                                                   \
                                                                                        \
	_FORCE_INLINE_ m_type marshalled_in_##m_type(const M_##m_type *p_from) {            \
		return marshalled_in_##m_type##_impl<InteropLayout::MATCHES_##m_type>(p_from);  \
	}                                                                                   \
                                                                                        \
	template <int>                                                                      \
	_FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl(const m_type &p_from);     \
                                                                                        \
	template <>                                                                         \
	_FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl<0>(const m_type &p_from) { \
		return M_##m_type::convert_from(p_from);                                        \
	}                                                                                   \
                                                                                        \
	template <>                                                                         \
	_FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl<1>(const m_type &p_from) { \
		return *reinterpret_cast<const M_##m_type *>(&p_from);                          \
	}                                                                                   \
                                                                                        \
	_FORCE_INLINE_ M_##m_type marshalled_out_##m_type(const m_type &p_from) {           \
		return marshalled_out_##m_type##_impl<InteropLayout::MATCHES_##m_type>(p_from); \
	}

DECL_TYPE_MARSHAL_TEMPLATES(Vector2)
DECL_TYPE_MARSHAL_TEMPLATES(Rect2)
DECL_TYPE_MARSHAL_TEMPLATES(Transform2D)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3)
DECL_TYPE_MARSHAL_TEMPLATES(Basis)
DECL_TYPE_MARSHAL_TEMPLATES(Quat)
DECL_TYPE_MARSHAL_TEMPLATES(Transform)
DECL_TYPE_MARSHAL_TEMPLATES(AABB)
DECL_TYPE_MARSHAL_TEMPLATES(Color)
DECL_TYPE_MARSHAL_TEMPLATES(Plane)

#define MARSHALLED_IN(m_type, m_from_ptr) (GDMonoMarshal::marshalled_in_##m_type(m_from_ptr))
#define MARSHALLED_OUT(m_type, m_from) (GDMonoMarshal::marshalled_out_##m_type(m_from))

} // namespace GDMonoMarshal

#endif // GDMONOMARSHAL_H