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/*************************************************************************/
/* gd_mono_cache.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_CACHE_H
#define GD_MONO_CACHE_H
#include <stdint.h>
#include "../csharp_script.h"
#include "../mono_gc_handle.h"
#include "core/object/object.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/variant/callable.h"
#include "core/variant/dictionary.h"
#include "core/variant/variant.h"
class CSharpScript;
namespace GDMonoCache {
#ifdef WIN32
#define GD_CLR_STDCALL __stdcall
#else
#define GD_CLR_STDCALL
#endif
struct ManagedCallbacks {
using FuncSignalAwaiter_SignalCallback = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Variant **, int32_t, bool *);
using FuncDelegateUtils_InvokeWithVariantArgs = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Variant **, uint32_t, const Variant *);
using FuncDelegateUtils_DelegateEquals = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr);
using FuncScriptManagerBridge_FrameCallback = void(GD_CLR_STDCALL *)();
using FuncScriptManagerBridge_CreateManagedForGodotObjectBinding = GCHandleIntPtr(GD_CLR_STDCALL *)(const StringName *, Object *);
using FuncScriptManagerBridge_CreateManagedForGodotObjectScriptInstance = bool(GD_CLR_STDCALL *)(const CSharpScript *, Object *, const Variant **, int);
using FuncScriptManagerBridge_GetScriptNativeName = void(GD_CLR_STDCALL *)(const CSharpScript *, StringName *);
using FuncScriptManagerBridge_SetGodotObjectPtr = void(GD_CLR_STDCALL *)(GCHandleIntPtr, Object *);
using FuncScriptManagerBridge_RaiseEventSignal = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant **, int, bool *);
using FuncScriptManagerBridge_GetScriptSignalList = void(GD_CLR_STDCALL *)(const CSharpScript *, Dictionary *);
using FuncScriptManagerBridge_HasScriptSignal = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
using FuncScriptManagerBridge_HasMethodUnknownParams = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *, bool);
using FuncScriptManagerBridge_ScriptIsOrInherits = bool(GD_CLR_STDCALL *)(const CSharpScript *, const CSharpScript *);
using FuncScriptManagerBridge_AddScriptBridge = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, bool *, Dictionary *);
using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
using FuncCSharpInstanceBridge_Call = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant **, int, Callable::CallError *, Variant *);
using FuncCSharpInstanceBridge_Set = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant *);
using FuncCSharpInstanceBridge_Get = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, Variant *);
using FuncCSharpInstanceBridge_CallDispose = void(GD_CLR_STDCALL *)(GCHandleIntPtr, bool);
using FuncCSharpInstanceBridge_CallToString = void(GD_CLR_STDCALL *)(GCHandleIntPtr, String *, bool *);
using FuncGCHandleBridge_FreeGCHandle = void(GD_CLR_STDCALL *)(GCHandleIntPtr);
using FuncDebuggingUtils_InstallTraceListener = void(GD_CLR_STDCALL *)();
using FuncDispatcher_InitializeDefaultGodotTaskScheduler = void(GD_CLR_STDCALL *)();
FuncSignalAwaiter_SignalCallback SignalAwaiter_SignalCallback;
FuncDelegateUtils_InvokeWithVariantArgs DelegateUtils_InvokeWithVariantArgs;
FuncDelegateUtils_DelegateEquals DelegateUtils_DelegateEquals;
FuncScriptManagerBridge_FrameCallback ScriptManagerBridge_FrameCallback;
FuncScriptManagerBridge_CreateManagedForGodotObjectBinding ScriptManagerBridge_CreateManagedForGodotObjectBinding;
FuncScriptManagerBridge_CreateManagedForGodotObjectScriptInstance ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance;
FuncScriptManagerBridge_GetScriptNativeName ScriptManagerBridge_GetScriptNativeName;
FuncScriptManagerBridge_SetGodotObjectPtr ScriptManagerBridge_SetGodotObjectPtr;
FuncScriptManagerBridge_RaiseEventSignal ScriptManagerBridge_RaiseEventSignal;
FuncScriptManagerBridge_GetScriptSignalList ScriptManagerBridge_GetScriptSignalList;
FuncScriptManagerBridge_HasScriptSignal ScriptManagerBridge_HasScriptSignal;
FuncScriptManagerBridge_HasMethodUnknownParams ScriptManagerBridge_HasMethodUnknownParams;
FuncScriptManagerBridge_ScriptIsOrInherits ScriptManagerBridge_ScriptIsOrInherits;
FuncScriptManagerBridge_AddScriptBridge ScriptManagerBridge_AddScriptBridge;
FuncScriptManagerBridge_RemoveScriptBridge ScriptManagerBridge_RemoveScriptBridge;
FuncScriptManagerBridge_UpdateScriptClassInfo ScriptManagerBridge_UpdateScriptClassInfo;
FuncScriptManagerBridge_SwapGCHandleForType ScriptManagerBridge_SwapGCHandleForType;
FuncCSharpInstanceBridge_Call CSharpInstanceBridge_Call;
FuncCSharpInstanceBridge_Set CSharpInstanceBridge_Set;
FuncCSharpInstanceBridge_Get CSharpInstanceBridge_Get;
FuncCSharpInstanceBridge_CallDispose CSharpInstanceBridge_CallDispose;
FuncCSharpInstanceBridge_CallToString CSharpInstanceBridge_CallToString;
FuncGCHandleBridge_FreeGCHandle GCHandleBridge_FreeGCHandle;
FuncDebuggingUtils_InstallTraceListener DebuggingUtils_InstallTraceListener;
FuncDispatcher_InitializeDefaultGodotTaskScheduler Dispatcher_InitializeDefaultGodotTaskScheduler;
};
extern ManagedCallbacks managed_callbacks;
extern bool godot_api_cache_updated;
void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks);
inline void clear_godot_api_cache() {
managed_callbacks = ManagedCallbacks();
}
} // namespace GDMonoCache
#endif // GD_MONO_CACHE_H
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