1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
/*************************************************************************/
/* gd_mono_cache.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_CACHE_H
#define GD_MONO_CACHE_H
#include "gd_mono_method_thunk.h"
class CSharpScript;
namespace GDMonoCache {
struct CachedData {
// Mono method thunks require structs to be boxed, even if passed by ref (out, ref, in).
// As such we need to use pointers instead for now, instead of by ref parameters.
GDMonoMethodThunk<GCHandleIntPtr, const Variant **, int, bool *> methodthunk_SignalAwaiter_SignalCallback;
GDMonoMethodThunk<GCHandleIntPtr, const Variant **, uint32_t, const Variant *> methodthunk_DelegateUtils_InvokeWithVariantArgs;
GDMonoMethodThunkR<bool, GCHandleIntPtr, GCHandleIntPtr> methodthunk_DelegateUtils_DelegateEquals;
GDMonoMethodThunk<> methodthunk_ScriptManagerBridge_FrameCallback;
GDMonoMethodThunkR<GCHandleIntPtr, const StringName *, Object *> methodthunk_ScriptManagerBridge_CreateManagedForGodotObjectBinding;
GDMonoMethodThunk<const CSharpScript *, Object *, const Variant **, int> methodthunk_ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance;
GDMonoMethodThunk<const CSharpScript *, StringName *> methodthunk_ScriptManagerBridge_GetScriptNativeName;
GDMonoMethodThunk<MonoReflectionAssembly *> methodthunk_ScriptManagerBridge_LookupScriptsInAssembly;
GDMonoMethodThunk<GCHandleIntPtr, Object *> methodthunk_ScriptManagerBridge_SetGodotObjectPtr;
GDMonoMethodThunk<GCHandleIntPtr, const StringName *, const Variant **, int, bool *> methodthunk_ScriptManagerBridge_RaiseEventSignal;
GDMonoMethodThunk<const CSharpScript *, Dictionary *> methodthunk_ScriptManagerBridge_GetScriptSignalList;
GDMonoMethodThunkR<bool, const CSharpScript *, const String *> methodthunk_ScriptManagerBridge_HasScriptSignal;
GDMonoMethodThunkR<bool, const CSharpScript *, const String *, bool> methodthunk_ScriptManagerBridge_HasMethodUnknownParams;
GDMonoMethodThunkR<bool, const CSharpScript *, const CSharpScript *> methodthunk_ScriptManagerBridge_ScriptIsOrInherits;
GDMonoMethodThunkR<bool, const CSharpScript *, const String *> methodthunk_ScriptManagerBridge_AddScriptBridge;
GDMonoMethodThunk<const CSharpScript *> methodthunk_ScriptManagerBridge_RemoveScriptBridge;
GDMonoMethodThunk<const CSharpScript *, bool *, Dictionary *> methodthunk_ScriptManagerBridge_UpdateScriptClassInfo;
GDMonoMethodThunkR<bool, GCHandleIntPtr, GCHandleIntPtr *, bool> methodthunk_ScriptManagerBridge_SwapGCHandleForType;
GDMonoMethodThunk<GCHandleIntPtr, const StringName *, const Variant **, int, Callable::CallError *, Variant *> methodthunk_CSharpInstanceBridge_Call;
GDMonoMethodThunkR<bool, GCHandleIntPtr, const StringName *, const Variant *> methodthunk_CSharpInstanceBridge_Set;
GDMonoMethodThunkR<bool, GCHandleIntPtr, const StringName *, Variant *> methodthunk_CSharpInstanceBridge_Get;
GDMonoMethodThunk<GCHandleIntPtr, bool> methodthunk_CSharpInstanceBridge_CallDispose;
GDMonoMethodThunk<GCHandleIntPtr, String *, bool *> methodthunk_CSharpInstanceBridge_CallToString;
GDMonoMethodThunk<GCHandleIntPtr> methodthunk_GCHandleBridge_FreeGCHandle;
GDMonoMethodThunk<> methodthunk_DebuggingUtils_InstallTraceListener;
bool godot_api_cache_updated = false;
};
extern CachedData cached_data;
void update_godot_api_cache();
inline void clear_godot_api_cache() {
cached_data = CachedData();
}
} // namespace GDMonoCache
#endif // GD_MONO_CACHE_H
|