summaryrefslogtreecommitdiff
path: root/modules/mono/mono_gd/gd_mono.h
blob: a18fa6c6b454669343e696a164aa10eb6d89b28a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
/*************************************************************************/
/*  gd_mono.h                                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GD_MONO_H
#define GD_MONO_H

#include "core/io/config_file.h"

#include "../godotsharp_defs.h"
#include "gd_mono_assembly.h"
#include "gd_mono_log.h"

#ifdef WINDOWS_ENABLED
#include "../utils/mono_reg_utils.h"
#endif

namespace ApiAssemblyInfo {
enum Type {
	API_CORE,
	API_EDITOR
};

struct Version {
	uint64_t godot_api_hash = 0;
	uint32_t bindings_version = 0;
	uint32_t cs_glue_version = 0;

	bool operator==(const Version &p_other) const {
		return godot_api_hash == p_other.godot_api_hash &&
				bindings_version == p_other.bindings_version &&
				cs_glue_version == p_other.cs_glue_version;
	}

	Version() {}

	Version(uint64_t p_godot_api_hash,
			uint32_t p_bindings_version,
			uint32_t p_cs_glue_version) :
			godot_api_hash(p_godot_api_hash),
			bindings_version(p_bindings_version),
			cs_glue_version(p_cs_glue_version) {
	}

	static Version get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, Type p_api_type);
};

String to_string(Type p_type);
} // namespace ApiAssemblyInfo

class GDMono {
public:
	enum UnhandledExceptionPolicy {
		POLICY_TERMINATE_APP,
		POLICY_LOG_ERROR
	};

	struct LoadedApiAssembly {
		GDMonoAssembly *assembly = nullptr;
		bool out_of_sync = false;

		LoadedApiAssembly() {}
	};

private:
	bool runtime_initialized;
	bool finalizing_scripts_domain;

	UnhandledExceptionPolicy unhandled_exception_policy;

	MonoDomain *root_domain;
	MonoDomain *scripts_domain;

	HashMap<int32_t, HashMap<String, GDMonoAssembly *>> assemblies;

	GDMonoAssembly *corlib_assembly;
	GDMonoAssembly *project_assembly;
#ifdef TOOLS_ENABLED
	GDMonoAssembly *tools_assembly;
	GDMonoAssembly *tools_project_editor_assembly;
#endif

	LoadedApiAssembly core_api_assembly;
	LoadedApiAssembly editor_api_assembly;

	typedef bool (*CoreApiAssemblyLoadedCallback)();

	bool _are_api_assemblies_out_of_sync();
	bool _temp_domain_load_are_assemblies_out_of_sync(const String &p_config);

	bool _load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly);
#ifdef TOOLS_ENABLED
	bool _load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly);
#endif

	static bool _on_core_api_assembly_loaded();

	bool _load_corlib_assembly();
#ifdef TOOLS_ENABLED
	bool _load_tools_assemblies();
#endif
	bool _load_project_assembly();

	bool _try_load_api_assemblies(LoadedApiAssembly &r_core_api_assembly, LoadedApiAssembly &r_editor_api_assembly,
			const String &p_config, bool p_refonly, CoreApiAssemblyLoadedCallback p_callback);
	bool _try_load_api_assemblies_preset();
	void _load_api_assemblies();

	void _install_trace_listener();

	void _register_internal_calls();

#ifndef GD_MONO_SINGLE_APPDOMAIN
	Error _load_scripts_domain();
	Error _unload_scripts_domain();
#endif

	void _domain_assemblies_cleanup(int32_t p_domain_id);

	uint64_t api_core_hash;
#ifdef TOOLS_ENABLED
	uint64_t api_editor_hash;
#endif
	void _init_godot_api_hashes();
	void _init_exception_policy();

	GDMonoLog *gdmono_log;

#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
	MonoRegInfo mono_reg_info;
#endif

	void add_mono_shared_libs_dir_to_path();
	void determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir);

protected:
	static GDMono *singleton;

public:
#ifdef DEBUG_METHODS_ENABLED
	uint64_t get_api_core_hash() {
		if (api_core_hash == 0) {
			api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
		}
		return api_core_hash;
	}
#ifdef TOOLS_ENABLED
	uint64_t get_api_editor_hash() {
		if (api_editor_hash == 0) {
			api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
		}
		return api_editor_hash;
	}
#endif // TOOLS_ENABLED
#endif // DEBUG_METHODS_ENABLED

	_FORCE_INLINE_ static String get_expected_api_build_config() {
#ifdef TOOLS_ENABLED
		return "Debug";
#else
#ifdef DEBUG_ENABLED
		return "Debug";
#else
		return "Release";
#endif
#endif
	}

#ifdef TOOLS_ENABLED
	bool copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const String &p_config);
	String update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync = nullptr, const bool *p_editor_api_out_of_sync = nullptr);
#endif

	static GDMono *get_singleton() { return singleton; }

	[[noreturn]] static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);

	UnhandledExceptionPolicy get_unhandled_exception_policy() const { return unhandled_exception_policy; }

	// Do not use these, unless you know what you're doing
	void add_assembly(int32_t p_domain_id, GDMonoAssembly *p_assembly);
	GDMonoAssembly *get_loaded_assembly(const String &p_name);

	_FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized && !mono_runtime_is_shutting_down() /* stays true after shutdown finished */; }

	_FORCE_INLINE_ bool is_finalizing_scripts_domain() { return finalizing_scripts_domain; }

	_FORCE_INLINE_ MonoDomain *get_scripts_domain() { return scripts_domain; }

	_FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; }
	_FORCE_INLINE_ GDMonoAssembly *get_core_api_assembly() const { return core_api_assembly.assembly; }
	_FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; }
#ifdef TOOLS_ENABLED
	_FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly.assembly; }
	_FORCE_INLINE_ GDMonoAssembly *get_tools_assembly() const { return tools_assembly; }
	_FORCE_INLINE_ GDMonoAssembly *get_tools_project_editor_assembly() const { return tools_project_editor_assembly; }
#endif

#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
	const MonoRegInfo &get_mono_reg_info() { return mono_reg_info; }
#endif

	GDMonoClass *get_class(MonoClass *p_raw_class);
	GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name);

#ifdef GD_MONO_HOT_RELOAD
	Error reload_scripts_domain();
#endif

	bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
	bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
	bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly, const Vector<String> &p_search_dirs);
	bool load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly = false);

	Error finalize_and_unload_domain(MonoDomain *p_domain);

	void initialize();
	void initialize_load_assemblies();

	GDMono();
	~GDMono();
};

namespace gdmono {

class ScopeDomain {
	MonoDomain *prev_domain;

public:
	ScopeDomain(MonoDomain *p_domain) {
		prev_domain = mono_domain_get();
		if (prev_domain != p_domain) {
			mono_domain_set(p_domain, false);
		} else {
			prev_domain = nullptr;
		}
	}

	~ScopeDomain() {
		if (prev_domain) {
			mono_domain_set(prev_domain, false);
		}
	}
};

class ScopeExitDomainUnload {
	MonoDomain *domain;

public:
	ScopeExitDomainUnload(MonoDomain *p_domain) :
			domain(p_domain) {
	}

	~ScopeExitDomainUnload() {
		if (domain) {
			GDMono::get_singleton()->finalize_and_unload_domain(domain);
		}
	}
};
} // namespace gdmono

#define _GDMONO_SCOPE_DOMAIN_(m_mono_domain)                      \
	gdmono::ScopeDomain __gdmono__scope__domain__(m_mono_domain); \
	(void)__gdmono__scope__domain__;

#define _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(m_mono_domain)                                  \
	gdmono::ScopeExitDomainUnload __gdmono__scope__exit__domain__unload__(m_mono_domain); \
	(void)__gdmono__scope__exit__domain__unload__;

namespace mono_bind {

class GodotSharp : public Object {
	GDCLASS(GodotSharp, Object);

	friend class GDMono;

	bool _is_domain_finalizing_for_unload(int32_t p_domain_id);

	void _reload_assemblies(bool p_soft_reload);

protected:
	static GodotSharp *singleton;
	static void _bind_methods();

public:
	static GodotSharp *get_singleton() { return singleton; }

	void attach_thread();
	void detach_thread();

	int32_t get_domain_id();
	int32_t get_scripts_domain_id();

	bool is_scripts_domain_loaded();

	bool is_domain_finalizing_for_unload(int32_t p_domain_id);
	bool is_domain_finalizing_for_unload(MonoDomain *p_domain);

	bool is_runtime_shutting_down();
	bool is_runtime_initialized();

	GodotSharp();
	~GodotSharp();
};

} // namespace mono_bind

#endif // GD_MONO_H