1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
|
/*************************************************************************/
/* gd_mono.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_H
#define GD_MONO_H
#include "../godotsharp_defs.h"
#include "gd_mono_assembly.h"
#include "gd_mono_log.h"
#ifdef WINDOWS_ENABLED
#include "../utils/mono_reg_utils.h"
#endif
#define SCRIPTS_DOMAIN GDMono::get_singleton()->get_scripts_domain()
#ifdef TOOLS_ENABLED
#define TOOLS_DOMAIN GDMono::get_singleton()->get_tools_domain()
#endif
class GDMono {
bool runtime_initialized;
bool finalizing_scripts_domain;
MonoDomain *root_domain;
MonoDomain *scripts_domain;
#ifdef TOOLS_ENABLED
MonoDomain *tools_domain;
#endif
GDMonoAssembly *corlib_assembly;
GDMonoAssembly *api_assembly;
GDMonoAssembly *project_assembly;
#ifdef TOOLS_ENABLED
GDMonoAssembly *editor_api_assembly;
GDMonoAssembly *editor_tools_assembly;
#endif
HashMap<uint32_t, HashMap<String, GDMonoAssembly *> > assemblies;
void _domain_assemblies_cleanup(uint32_t p_domain_id);
bool _load_corlib_assembly();
bool _load_core_api_assembly();
#ifdef TOOLS_ENABLED
bool _load_editor_api_assembly();
bool _load_editor_tools_assembly();
#endif
bool _load_project_assembly();
bool _load_all_script_assemblies();
void _register_internal_calls();
Error _load_scripts_domain();
Error _unload_scripts_domain();
#ifdef TOOLS_ENABLED
Error _load_tools_domain();
#endif
#ifdef DEBUG_METHODS_ENABLED
uint64_t api_core_hash;
#ifdef TOOLS_ENABLED
uint64_t api_editor_hash;
#endif
void _initialize_and_check_api_hashes();
#endif
bool _load_assembly(const String &p_name, GDMonoAssembly **r_assembly);
GDMonoLog *gdmono_log;
#ifdef WINDOWS_ENABLED
MonoRegInfo mono_reg_info;
#endif
protected:
static GDMono *singleton;
public:
#ifdef DEBUG_METHODS_ENABLED
uint64_t get_api_core_hash() { return api_core_hash; }
#ifdef TOOLS_ENABLED
uint64_t get_api_editor_hash() { return api_editor_hash; }
#endif
#endif
enum MemberVisibility {
PRIVATE,
PROTECTED_AND_INTERNAL, // FAM_AND_ASSEM
INTERNAL, // ASSEMBLY
PROTECTED, // FAMILY
PUBLIC
};
static GDMono *get_singleton() { return singleton; }
// Do not use these, unless you know what you're doing
void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
GDMonoAssembly **get_loaded_assembly(const String &p_name);
_FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized; }
_FORCE_INLINE_ bool is_finalizing_scripts_domain() const { return finalizing_scripts_domain; }
_FORCE_INLINE_ MonoDomain *get_scripts_domain() { return scripts_domain; }
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ MonoDomain *get_tools_domain() { return tools_domain; }
#endif
_FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; }
_FORCE_INLINE_ GDMonoAssembly *get_api_assembly() const { return api_assembly; }
_FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; }
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly; }
_FORCE_INLINE_ GDMonoAssembly *get_editor_tools_assembly() const { return editor_tools_assembly; }
#endif
#ifdef WINDOWS_ENABLED
const MonoRegInfo &get_mono_reg_info() { return mono_reg_info; }
#endif
GDMonoClass *get_class(MonoClass *p_raw_class);
#ifdef TOOLS_ENABLED
Error reload_scripts_domain();
#endif
void initialize();
GDMono();
~GDMono();
};
class GDMonoScopeDomain {
MonoDomain *prev_domain;
public:
GDMonoScopeDomain(MonoDomain *p_domain) {
MonoDomain *prev_domain = mono_domain_get();
if (prev_domain != p_domain) {
this->prev_domain = prev_domain;
mono_domain_set(p_domain, false);
} else {
this->prev_domain = NULL;
}
}
~GDMonoScopeDomain() {
if (prev_domain)
mono_domain_set(prev_domain, false);
}
};
#define _GDMONO_SCOPE_DOMAIN_(m_mono_domain) \
GDMonoScopeDomain __gdmono__scope__domain__(m_mono_domain); \
(void)__gdmono__scope__domain__;
class _GodotSharp : public Object {
GDCLASS(_GodotSharp, Object)
friend class GDMono;
void _dispose_object(Object *p_object);
void _dispose_callback();
List<Object *> obj_delete_queue;
List<NodePath *> np_delete_queue;
List<RID *> rid_delete_queue;
bool queue_empty;
#ifndef NO_THREADS
Mutex *queue_mutex;
#endif
protected:
static _GodotSharp *singleton;
static void _bind_methods();
public:
static _GodotSharp *get_singleton() { return singleton; }
void attach_thread();
void detach_thread();
bool is_finalizing_domain();
bool is_domain_loaded();
void queue_dispose(MonoObject *p_mono_object, Object *p_object);
void queue_dispose(NodePath *p_node_path);
void queue_dispose(RID *p_rid);
_GodotSharp();
~_GodotSharp();
};
#endif // GD_MONO_H
|