summaryrefslogtreecommitdiff
path: root/modules/mono/mono_gd/gd_mono.cpp
blob: 286f039410b9ff2467911917c0ad9cf3898f6b4d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
/*************************************************************************/
/*  gd_mono.cpp                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "gd_mono.h"

#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"

#include "../csharp_script.h"
#include "../glue/runtime_interop.h"
#include "../godotsharp_dirs.h"
#include "../utils/path_utils.h"
#include "gd_mono_cache.h"

#ifdef TOOLS_ENABLED
#include <nethost.h>
#endif

#include <coreclr_delegates.h>
#include <hostfxr.h>
#ifdef UNIX_ENABLED
#include <dlfcn.h>
#endif

// TODO mobile
#if 0
#ifdef ANDROID_ENABLED
#include "support/android_support.h"
#elif defined(IOS_ENABLED)
#include "support/ios_support.h"
#endif
#endif

GDMono *GDMono::singleton = nullptr;

namespace {
hostfxr_initialize_for_dotnet_command_line_fn hostfxr_initialize_for_dotnet_command_line = nullptr;
hostfxr_initialize_for_runtime_config_fn hostfxr_initialize_for_runtime_config = nullptr;
hostfxr_get_runtime_delegate_fn hostfxr_get_runtime_delegate = nullptr;
hostfxr_close_fn hostfxr_close = nullptr;

#ifdef _WIN32
static_assert(sizeof(char_t) == sizeof(char16_t));
using HostFxrCharString = Char16String;
#define HOSTFXR_STR(m_str) L##m_str
#else
static_assert(sizeof(char_t) == sizeof(char));
using HostFxrCharString = CharString;
#define HOSTFXR_STR(m_str) m_str
#endif

HostFxrCharString str_to_hostfxr(const String &p_str) {
#ifdef _WIN32
	return p_str.utf16();
#else
	return p_str.utf8();
#endif
}

#ifdef TOOLS_ENABLED
String str_from_hostfxr(const char_t *p_buffer) {
#ifdef _WIN32
	return String::utf16((const char16_t *)p_buffer);
#else
	return String::utf8((const char *)p_buffer);
#endif
}
#endif

const char_t *get_data(const HostFxrCharString &p_char_str) {
	return (const char_t *)p_char_str.get_data();
}

#ifdef TOOLS_ENABLED
String find_hostfxr(size_t p_known_buffet_size, get_hostfxr_parameters *p_get_hostfxr_params) {
	// Pre-allocate a large buffer for the path to hostfxr
	Vector<char_t> buffer;
	buffer.resize(p_known_buffet_size);

	int rc = get_hostfxr_path(buffer.ptrw(), &p_known_buffet_size, p_get_hostfxr_params);

	ERR_FAIL_COND_V_MSG(rc != 0, String(), "get_hostfxr_path failed with code: " + itos(rc));

	return str_from_hostfxr(buffer.ptr());
}
#endif

String find_hostfxr() {
#ifdef TOOLS_ENABLED
	const int CoreHostLibMissingFailure = 0x80008083;
	const int HostApiBufferTooSmall = 0x80008098;

	size_t buffer_size = 0;
	int rc = get_hostfxr_path(nullptr, &buffer_size, nullptr);

	if (rc == HostApiBufferTooSmall) {
		return find_hostfxr(buffer_size, nullptr);
	}

	if (rc == CoreHostLibMissingFailure) {
		// Apparently `get_hostfxr_path` doesn't look for dotnet in `PATH`? (I suppose it needs the
		// `DOTNET_ROOT` environment variable). If it fails, we try to find the dotnet executable
		// in `PATH` ourselves and pass its location as `dotnet_root` to `get_hostfxr_path`.
		String dotnet_exe = path::find_executable("dotnet");

		if (!dotnet_exe.is_empty()) {
			// The file found in PATH may be a symlink
			dotnet_exe = path::abspath(path::realpath(dotnet_exe));

			// TODO:
			// Sometimes, the symlink may not point to the dotnet executable in the dotnet root.
			// That's the case with snaps. The snap install should have been found with the
			// previous `get_hostfxr_path`, but it would still be better to do this properly
			// and use something like `dotnet --list-sdks/runtimes` to find the actual location.
			// This way we could also check if the proper sdk or runtime is installed. This would
			// allow us to fail gracefully and show some helpful information in the editor.

			HostFxrCharString dotnet_root = str_to_hostfxr(dotnet_exe.get_base_dir());

			get_hostfxr_parameters get_hostfxr_parameters = {
				sizeof(get_hostfxr_parameters),
				nullptr,
				get_data(dotnet_root)
			};

			buffer_size = 0;
			rc = get_hostfxr_path(nullptr, &buffer_size, &get_hostfxr_parameters);
			if (rc == HostApiBufferTooSmall) {
				return find_hostfxr(buffer_size, &get_hostfxr_parameters);
			}
		}
	}

	if (rc == CoreHostLibMissingFailure) {
		ERR_PRINT(String() + ".NET: One of the dependent libraries is missing. " +
				"Typically when the `hostfxr`, `hostpolicy` or `coreclr` dynamic " +
				"libraries are not present in the expected locations.");
	}

	return String();
#else

#if defined(WINDOWS_ENABLED)
	String probe_path = GodotSharpDirs::get_api_assemblies_dir()
								.plus_file("hostfxr.dll");
#elif defined(MACOS_ENABLED)
	String probe_path = GodotSharpDirs::get_api_assemblies_dir()
								.plus_file("libhostfxr.dylib");
#elif defined(UNIX_ENABLED)
	String probe_path = GodotSharpDirs::get_api_assemblies_dir()
								.plus_file("libhostfxr.so");
#else
#error "Platform not supported (yet?)"
#endif

	if (FileAccess::exists(probe_path)) {
		return probe_path;
	}

	return String();

#endif
}

bool load_hostfxr(void *&r_hostfxr_dll_handle) {
	String hostfxr_path = find_hostfxr();

	if (hostfxr_path.is_empty()) {
		return false;
	}

	print_verbose("Found hostfxr: " + hostfxr_path);

	Error err = OS::get_singleton()->open_dynamic_library(hostfxr_path, r_hostfxr_dll_handle);

	if (err != OK) {
		return false;
	}

	void *lib = r_hostfxr_dll_handle;

	void *symbol = nullptr;

	err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "hostfxr_initialize_for_dotnet_command_line", symbol);
	ERR_FAIL_COND_V(err != OK, false);
	hostfxr_initialize_for_dotnet_command_line = (hostfxr_initialize_for_dotnet_command_line_fn)symbol;

	err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "hostfxr_initialize_for_runtime_config", symbol);
	ERR_FAIL_COND_V(err != OK, false);
	hostfxr_initialize_for_runtime_config = (hostfxr_initialize_for_runtime_config_fn)symbol;

	err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "hostfxr_get_runtime_delegate", symbol);
	ERR_FAIL_COND_V(err != OK, false);
	hostfxr_get_runtime_delegate = (hostfxr_get_runtime_delegate_fn)symbol;

	err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "hostfxr_close", symbol);
	ERR_FAIL_COND_V(err != OK, false);
	hostfxr_close = (hostfxr_close_fn)symbol;

	return (hostfxr_initialize_for_runtime_config &&
			hostfxr_get_runtime_delegate &&
			hostfxr_close);
}

#ifdef TOOLS_ENABLED
load_assembly_and_get_function_pointer_fn initialize_hostfxr_for_config(const char_t *p_config_path) {
	hostfxr_handle cxt = nullptr;
	int rc = hostfxr_initialize_for_runtime_config(p_config_path, nullptr, &cxt);
	if (rc != 0 || cxt == nullptr) {
		hostfxr_close(cxt);
		ERR_FAIL_V_MSG(nullptr, "hostfxr_initialize_for_runtime_config failed with code: " + itos(rc));
	}

	void *load_assembly_and_get_function_pointer = nullptr;

	rc = hostfxr_get_runtime_delegate(cxt,
			hdt_load_assembly_and_get_function_pointer, &load_assembly_and_get_function_pointer);
	if (rc != 0 || load_assembly_and_get_function_pointer == nullptr) {
		ERR_FAIL_V_MSG(nullptr, "hostfxr_get_runtime_delegate failed with code: " + itos(rc));
	}

	hostfxr_close(cxt);

	return (load_assembly_and_get_function_pointer_fn)load_assembly_and_get_function_pointer;
}
#else
load_assembly_and_get_function_pointer_fn initialize_hostfxr_self_contained(
		const char_t *p_main_assembly_path) {
	hostfxr_handle cxt = nullptr;

	List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();

	List<HostFxrCharString> argv_store;
	Vector<const char_t *> argv;
	argv.resize(cmdline_args.size() + 1);

	argv.write[0] = p_main_assembly_path;

	int i = 1;
	for (const String &E : cmdline_args) {
		HostFxrCharString &stored = argv_store.push_back(str_to_hostfxr(E))->get();
		argv.write[i] = get_data(stored);
		i++;
	}

	int rc = hostfxr_initialize_for_dotnet_command_line(argv.size(), argv.ptrw(), nullptr, &cxt);
	if (rc != 0 || cxt == nullptr) {
		hostfxr_close(cxt);
		ERR_FAIL_V_MSG(nullptr, "hostfxr_initialize_for_dotnet_command_line failed with code: " + itos(rc));
	}

	void *load_assembly_and_get_function_pointer = nullptr;

	rc = hostfxr_get_runtime_delegate(cxt,
			hdt_load_assembly_and_get_function_pointer, &load_assembly_and_get_function_pointer);
	if (rc != 0 || load_assembly_and_get_function_pointer == nullptr) {
		ERR_FAIL_V_MSG(nullptr, "hostfxr_get_runtime_delegate failed with code: " + itos(rc));
	}

	hostfxr_close(cxt);

	return (load_assembly_and_get_function_pointer_fn)load_assembly_and_get_function_pointer;
}
#endif

#ifdef TOOLS_ENABLED
using godot_plugins_initialize_fn = bool (*)(void *, bool, gdmono::PluginCallbacks *, GDMonoCache::ManagedCallbacks *, const void **, int32_t);
#else
using godot_plugins_initialize_fn = bool (*)(void *, GDMonoCache::ManagedCallbacks *, const void **, int32_t);
#endif

#ifdef TOOLS_ENABLED
godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) {
	godot_plugins_initialize_fn godot_plugins_initialize = nullptr;

	HostFxrCharString godot_plugins_path = str_to_hostfxr(
			GodotSharpDirs::get_api_assemblies_dir().plus_file("GodotPlugins.dll"));

	HostFxrCharString config_path = str_to_hostfxr(
			GodotSharpDirs::get_api_assemblies_dir().plus_file("GodotPlugins.runtimeconfig.json"));

	load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
			initialize_hostfxr_for_config(get_data(config_path));
	ERR_FAIL_NULL_V(load_assembly_and_get_function_pointer, nullptr);

	r_runtime_initialized = true;

	print_verbose(".NET: hostfxr initialized");

	int rc = load_assembly_and_get_function_pointer(get_data(godot_plugins_path),
			HOSTFXR_STR("GodotPlugins.Main, GodotPlugins"),
			HOSTFXR_STR("InitializeFromEngine"),
			UNMANAGEDCALLERSONLY_METHOD,
			nullptr,
			(void **)&godot_plugins_initialize);
	ERR_FAIL_COND_V_MSG(rc != 0, nullptr, ".NET: Failed to get GodotPlugins initialization function pointer");

	return godot_plugins_initialize;
}
#else
static String get_assembly_name() {
	String assembly_name = ProjectSettings::get_singleton()->get_setting("dotnet/project/assembly_name");

	if (assembly_name.is_empty()) {
		assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
	}

	return assembly_name;
}

godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) {
	godot_plugins_initialize_fn godot_plugins_initialize = nullptr;

	String assembly_name = get_assembly_name();

	HostFxrCharString assembly_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
															 .plus_file(assembly_name + ".dll"));

	load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
			initialize_hostfxr_self_contained(get_data(assembly_path));
	ERR_FAIL_NULL_V(load_assembly_and_get_function_pointer, nullptr);

	r_runtime_initialized = true;

	print_verbose(".NET: hostfxr initialized");

	int rc = load_assembly_and_get_function_pointer(get_data(assembly_path),
			get_data(str_to_hostfxr("GodotPlugins.Game.Main, " + assembly_name)),
			HOSTFXR_STR("InitializeFromGameProject"),
			UNMANAGEDCALLERSONLY_METHOD,
			nullptr,
			(void **)&godot_plugins_initialize);
	ERR_FAIL_COND_V_MSG(rc != 0, nullptr, ".NET: Failed to get GodotPlugins initialization function pointer");

	return godot_plugins_initialize;
}

godot_plugins_initialize_fn try_load_native_aot_library(void *&r_aot_dll_handle) {
	String assembly_name = get_assembly_name();

#if defined(WINDOWS_ENABLED)
	String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().plus_file(assembly_name + ".dll");
#elif defined(MACOS_ENABLED)
	String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().plus_file(assembly_name + ".dylib");
#elif defined(UNIX_ENABLED)
	String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().plus_file(assembly_name + ".so");
#else
#error "Platform not supported (yet?)"
#endif

	if (FileAccess::exists(native_aot_so_path)) {
		Error err = OS::get_singleton()->open_dynamic_library(native_aot_so_path, r_aot_dll_handle);

		if (err != OK) {
			return nullptr;
		}

		void *lib = r_aot_dll_handle;

		void *symbol = nullptr;

		err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "godotsharp_game_main_init", symbol);
		ERR_FAIL_COND_V(err != OK, nullptr);
		return (godot_plugins_initialize_fn)symbol;
	}

	return nullptr;
}
#endif

} // namespace

static bool _on_core_api_assembly_loaded() {
	if (!GDMonoCache::godot_api_cache_updated) {
		return false;
	}

	bool debug;
#ifdef DEBUG_ENABLED
	debug = true;
#else
	debug = false;
#endif

	GDMonoCache::managed_callbacks.GD_OnCoreApiAssemblyLoaded(debug);

	return true;
}

void GDMono::initialize() {
	print_verbose(".NET: Initializing module...");

	_init_godot_api_hashes();

	godot_plugins_initialize_fn godot_plugins_initialize = nullptr;

	if (!load_hostfxr(hostfxr_dll_handle)) {
#if !defined(TOOLS_ENABLED)
		godot_plugins_initialize = try_load_native_aot_library(hostfxr_dll_handle);

		if (godot_plugins_initialize != nullptr) {
			is_native_aot = true;
		} else {
			ERR_FAIL_MSG(".NET: Failed to load hostfxr");
		}
#else
		ERR_FAIL_MSG(".NET: Failed to load hostfxr");
#endif
	}

	if (!is_native_aot) {
		godot_plugins_initialize = initialize_hostfxr_and_godot_plugins(runtime_initialized);
		ERR_FAIL_NULL(godot_plugins_initialize);
	}

	int32_t interop_funcs_size = 0;
	const void **interop_funcs = godotsharp::get_runtime_interop_funcs(interop_funcs_size);

	GDMonoCache::ManagedCallbacks managed_callbacks{};

	void *godot_dll_handle = nullptr;

#if defined(UNIX_ENABLED) && !defined(MACOS_ENABLED) && !defined(IOS_ENABLED)
	// Managed code can access it on its own on other platforms
	godot_dll_handle = dlopen(nullptr, RTLD_NOW);
#endif

#ifdef TOOLS_ENABLED
	gdmono::PluginCallbacks plugin_callbacks_res;
	bool init_ok = godot_plugins_initialize(godot_dll_handle,
			Engine::get_singleton()->is_editor_hint(),
			&plugin_callbacks_res, &managed_callbacks,
			interop_funcs, interop_funcs_size);
	ERR_FAIL_COND_MSG(!init_ok, ".NET: GodotPlugins initialization failed");

	plugin_callbacks = plugin_callbacks_res;
#else
	bool init_ok = godot_plugins_initialize(godot_dll_handle, &managed_callbacks,
			interop_funcs, interop_funcs_size);
	ERR_FAIL_COND_MSG(!init_ok, ".NET: GodotPlugins initialization failed");
#endif

	GDMonoCache::update_godot_api_cache(managed_callbacks);

	print_verbose(".NET: GodotPlugins initialized");

	_on_core_api_assembly_loaded();
}

#ifdef TOOLS_ENABLED
void GDMono::initialize_load_assemblies() {
	if (Engine::get_singleton()->is_project_manager_hint()) {
		return;
	}

	// Load the project's main assembly. This doesn't necessarily need to succeed.
	// The game may not be using .NET at all, or if the project does use .NET and
	// we're running in the editor, it may just happen to be it wasn't built yet.
	if (!_load_project_assembly()) {
		if (OS::get_singleton()->is_stdout_verbose()) {
			print_error(".NET: Failed to load project assembly");
		}
	}
}
#endif

void GDMono::_init_godot_api_hashes() {
#ifdef DEBUG_METHODS_ENABLED
	get_api_core_hash();

#ifdef TOOLS_ENABLED
	get_api_editor_hash();
#endif // TOOLS_ENABLED
#endif // DEBUG_METHODS_ENABLED
}

#ifdef TOOLS_ENABLED
bool GDMono::_load_project_assembly() {
	String assembly_name = ProjectSettings::get_singleton()->get_setting("dotnet/project/assembly_name");

	if (assembly_name.is_empty()) {
		assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
	}

	String assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
								   .plus_file(assembly_name + ".dll");
	assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path);

	if (!FileAccess::exists(assembly_path)) {
		return false;
	}

	String loaded_assembly_path;
	bool success = plugin_callbacks.LoadProjectAssemblyCallback(assembly_path.utf16(), &loaded_assembly_path);

	if (success) {
		project_assembly_path = loaded_assembly_path.simplify_path();
		project_assembly_modified_time = FileAccess::get_modified_time(loaded_assembly_path);
	}

	return success;
}
#endif

#ifdef GD_MONO_HOT_RELOAD
Error GDMono::reload_project_assemblies() {
	ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);

	finalizing_scripts_domain = true;

	CSharpLanguage::get_singleton()->_on_scripts_domain_about_to_unload();

	if (!get_plugin_callbacks().UnloadProjectPluginCallback()) {
		ERR_FAIL_V_MSG(Error::FAILED, ".NET: Failed to unload assemblies.");
	}

	finalizing_scripts_domain = false;

	// Load the project's main assembly. Here, during hot-reloading, we do
	// consider failing to load the project's main assembly to be an error.
	if (!_load_project_assembly()) {
		print_error(".NET: Failed to load project assembly.");
		return ERR_CANT_OPEN;
	}

	return OK;
}
#endif

GDMono::GDMono() {
	singleton = this;

	runtime_initialized = false;
	finalizing_scripts_domain = false;

	api_core_hash = 0;
#ifdef TOOLS_ENABLED
	api_editor_hash = 0;
#endif
}

GDMono::~GDMono() {
	finalizing_scripts_domain = true;

	if (is_runtime_initialized()) {
		if (GDMonoCache::godot_api_cache_updated) {
			GDMonoCache::managed_callbacks.DisposablesTracker_OnGodotShuttingDown();
		}
	}

	if (hostfxr_dll_handle) {
		OS::get_singleton()->close_dynamic_library(hostfxr_dll_handle);
	}

	finalizing_scripts_domain = false;
	runtime_initialized = false;

#if defined(ANDROID_ENABLED)
	gdmono::android::support::cleanup();
#endif

	singleton = nullptr;
}

namespace mono_bind {

GodotSharp *GodotSharp::singleton = nullptr;

bool GodotSharp::_is_runtime_initialized() {
	return GDMono::get_singleton() != nullptr && GDMono::get_singleton()->is_runtime_initialized();
}

void GodotSharp::_reload_assemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
	CRASH_COND(CSharpLanguage::get_singleton() == nullptr);
	// This method may be called more than once with `call_deferred`, so we need to check
	// again if reloading is needed to avoid reloading multiple times unnecessarily.
	if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
		CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
	}
#endif
}

void GodotSharp::_bind_methods() {
	ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &GodotSharp::_is_runtime_initialized);
	ClassDB::bind_method(D_METHOD("_reload_assemblies"), &GodotSharp::_reload_assemblies);
}

GodotSharp::GodotSharp() {
	singleton = this;
}

GodotSharp::~GodotSharp() {
	singleton = nullptr;
}

} // namespace mono_bind