summaryrefslogtreecommitdiff
path: root/modules/mono/glue/cs_files/Plane.cs
blob: ada6e465ac11cc0c9e145b7824edb7fffff56063 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
using System;

namespace Godot
{
    public struct Plane : IEquatable<Plane>
    {
        Vector3 normal;

        public float x
        {
            get
            {
                return normal.x;
            }
            set
            {
                normal.x = value;
            }
        }

        public float y
        {
            get
            {
                return normal.y;
            }
            set
            {
                normal.y = value;
            }
        }

        public float z
        {
            get
            {
                return normal.z;
            }
            set
            {
                normal.z = value;
            }
        }

        float d;

        public Vector3 Center
        {
            get
            {
                return normal * d;
            }
        }

        public float distance_to(Vector3 point)
        {
            return normal.dot(point) - d;
        }

        public Vector3 get_any_point()
        {
            return normal * d;
        }

        public bool has_point(Vector3 point, float epsilon = Mathf.Epsilon)
        {
            float dist = normal.dot(point) - d;
            return Mathf.abs(dist) <= epsilon;
        }

        public Vector3 intersect_3(Plane b, Plane c)
        {
            float denom = normal.cross(b.normal).dot(c.normal);

            if (Mathf.abs(denom) <= Mathf.Epsilon)
                return new Vector3();

            Vector3 result = (b.normal.cross(c.normal) * this.d) +
                                (c.normal.cross(normal) * b.d) +
                                (normal.cross(b.normal) * c.d);

            return result / denom;
        }

        public Vector3 intersect_ray(Vector3 from, Vector3 dir)
        {
            float den = normal.dot(dir);

            if (Mathf.abs(den) <= Mathf.Epsilon)
                return new Vector3();

            float dist = (normal.dot(from) - d) / den;

            // This is a ray, before the emiting pos (from) does not exist
            if (dist > Mathf.Epsilon)
                return new Vector3();

            return from + dir * -dist;
        }

        public Vector3 intersect_segment(Vector3 begin, Vector3 end)
        {
            Vector3 segment = begin - end;
            float den = normal.dot(segment);

            if (Mathf.abs(den) <= Mathf.Epsilon)
                return new Vector3();

            float dist = (normal.dot(begin) - d) / den;

            if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon))
                return new Vector3();

            return begin + segment * -dist;
        }

        public bool is_point_over(Vector3 point)
        {
            return normal.dot(point) > d;
        }

        public Plane normalized()
        {
            float len = normal.length();

            if (len == 0)
                return new Plane(0, 0, 0, 0);

            return new Plane(normal / len, d / len);
        }

        public Vector3 project(Vector3 point)
        {
            return point - normal * distance_to(point);
        }

        public Plane(float a, float b, float c, float d)
        {
            normal = new Vector3(a, b, c);
            this.d = d;
        }

        public Plane(Vector3 normal, float d)
        {
            this.normal = normal;
            this.d = d;
        }

        public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
        {
            normal = (v1 - v3).cross(v1 - v2);
            normal.normalize();
            d = normal.dot(v1);
        }

        public static Plane operator -(Plane plane)
        {
            return new Plane(-plane.normal, -plane.d);
        }

        public static bool operator ==(Plane left, Plane right)
        {
            return left.Equals(right);
        }

        public static bool operator !=(Plane left, Plane right)
        {
            return !left.Equals(right);
        }

        public override bool Equals(object obj)
        {
            if (obj is Plane)
            {
                return Equals((Plane)obj);
            }

            return false;
        }

        public bool Equals(Plane other)
        {
            return normal == other.normal && d == other.d;
        }

        public override int GetHashCode()
        {
            return normal.GetHashCode() ^ d.GetHashCode();
        }

        public override string ToString()
        {
            return String.Format("({0}, {1})", new object[]
            {
                this.normal.ToString(),
                this.d.ToString()
            });
        }

        public string ToString(string format)
        {
            return String.Format("({0}, {1})", new object[]
            {
                this.normal.ToString(format),
                this.d.ToString(format)
            });
        }
    }
}