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using System;
using System.Collections.Generic;
namespace Godot
{
internal static class MarshalUtils
{
private static Dictionary<object, object> ArraysToDictionary(object[] keys, object[] values)
{
Dictionary<object, object> ret = new Dictionary<object, object>();
for (int i = 0; i < keys.Length; i++)
{
ret.Add(keys[i], values[i]);
}
return ret;
}
private static void DictionaryToArrays(Dictionary<object, object> from, out object[] keysTo, out object[] valuesTo)
{
Dictionary<object, object>.KeyCollection keys = from.Keys;
keysTo = new object[keys.Count];
keys.CopyTo(keysTo, 0);
Dictionary<object, object>.ValueCollection values = from.Values;
valuesTo = new object[values.Count];
values.CopyTo(valuesTo, 0);
}
private static Type GetDictionaryType()
{
return typeof(Dictionary<object, object>);
}
}
}
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