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using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ExportAttribute : Attribute
{
private int hint;
private string hint_string;
public ExportAttribute(int hint = GD.PROPERTY_HINT_NONE, string hint_string = "")
{
this.hint = hint;
this.hint_string = hint_string;
}
}
}
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