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using System;

namespace Godot
{
	[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
	public class ExportAttribute : Attribute
	{
		private PropertyHint hint;
		private string hintString;

		public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
		{
			this.hint = hint;
			this.hintString = hintString;
		}
	}
}