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namespace Godot
{
public enum Error : int
{
OK = 0,
FAILED = 1,
ERR_UNAVAILABLE = 2,
ERR_UNCONFIGURED = 3,
ERR_UNAUTHORIZED = 4,
ERR_PARAMETER_RANGE_ERROR = 5,
ERR_OUT_OF_MEMORY = 6,
ERR_FILE_NOT_FOUND = 7,
ERR_FILE_BAD_DRIVE = 8,
ERR_FILE_BAD_PATH = 9,
ERR_FILE_NO_PERMISSION = 10,
ERR_FILE_ALREADY_IN_USE = 11,
ERR_FILE_CANT_OPEN = 12,
ERR_FILE_CANT_WRITE = 13,
ERR_FILE_CANT_READ = 14,
ERR_FILE_UNRECOGNIZED = 15,
ERR_FILE_CORRUPT = 16,
ERR_FILE_MISSING_DEPENDENCIES = 17,
ERR_FILE_EOF = 18,
ERR_CANT_OPEN = 19,
ERR_CANT_CREATE = 20,
ERR_PARSE_ERROR = 43,
ERROR_QUERY_FAILED = 21,
ERR_ALREADY_IN_USE = 22,
ERR_LOCKED = 23,
ERR_TIMEOUT = 24,
ERR_CANT_AQUIRE_RESOURCE = 28,
ERR_INVALID_DATA = 30,
ERR_INVALID_PARAMETER = 31,
ERR_ALREADY_EXISTS = 32,
ERR_DOES_NOT_EXIST = 33,
ERR_DATABASE_CANT_READ = 34,
ERR_DATABASE_CANT_WRITE = 35,
ERR_COMPILATION_FAILED = 36,
ERR_METHOD_NOT_FOUND = 37,
ERR_LINK_FAILED = 38,
ERR_SCRIPT_FAILED = 39,
ERR_CYCLIC_LINK = 40,
ERR_BUSY = 44,
ERR_HELP = 46,
ERR_BUG = 47
}
}
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