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namespace Godot
{
    public enum Error : int
    {
        OK = 0,
        FAILED = 1,
        ERR_UNAVAILABLE = 2,
        ERR_UNCONFIGURED = 3,
        ERR_UNAUTHORIZED = 4,
        ERR_PARAMETER_RANGE_ERROR = 5,
        ERR_OUT_OF_MEMORY = 6,
        ERR_FILE_NOT_FOUND = 7,
        ERR_FILE_BAD_DRIVE = 8,
        ERR_FILE_BAD_PATH = 9,
        ERR_FILE_NO_PERMISSION = 10,
        ERR_FILE_ALREADY_IN_USE = 11,
        ERR_FILE_CANT_OPEN = 12,
        ERR_FILE_CANT_WRITE = 13,
        ERR_FILE_CANT_READ = 14,
        ERR_FILE_UNRECOGNIZED = 15,
        ERR_FILE_CORRUPT = 16,
        ERR_FILE_MISSING_DEPENDENCIES = 17,
        ERR_FILE_EOF = 18,
        ERR_CANT_OPEN = 19,
        ERR_CANT_CREATE = 20,
        ERR_PARSE_ERROR = 43,
        ERROR_QUERY_FAILED = 21,
        ERR_ALREADY_IN_USE = 22,
        ERR_LOCKED = 23,
        ERR_TIMEOUT = 24,
        ERR_CANT_AQUIRE_RESOURCE = 28,
        ERR_INVALID_DATA = 30,
        ERR_INVALID_PARAMETER = 31,
        ERR_ALREADY_EXISTS = 32,
        ERR_DOES_NOT_EXIST = 33,
        ERR_DATABASE_CANT_READ = 34,
        ERR_DATABASE_CANT_WRITE = 35,
        ERR_COMPILATION_FAILED = 36,
        ERR_METHOD_NOT_FOUND = 37,
        ERR_LINK_FAILED = 38,
        ERR_SCRIPT_FAILED = 39,
        ERR_CYCLIC_LINK = 40,
        ERR_BUSY = 44,
        ERR_HELP = 46,
        ERR_BUG = 47
    }
}