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using System;
namespace Godot
{
public partial class Node
{
public Node GetChild(int idx)
{
throw new NotImplementedException();
}
public Node GetNode(NodePath path)
{
throw new NotImplementedException();
}
public Node Owner
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public Node GetParent()
{
throw new NotImplementedException();
}
}
}
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