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path: root/modules/mono/glue/Managed/IgnoredFiles/FuncRef.cs
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using System;

namespace Godot
{
    public partial class FuncRef
    {
        public void SetInstance(Object instance)
        {
            throw new NotImplementedException();
        }

        public void SetFunction(string name)
        {
            throw new NotImplementedException();
        }
    }
}