1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
|
using System;
using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
namespace Godot
{
[StructLayout(LayoutKind.Sequential)]
public struct Transform2D : IEquatable<Transform2D>
{
public Vector2 x;
public Vector2 y;
public Vector2 origin;
public real_t Rotation
{
get
{
real_t det = BasisDeterminant();
Transform2D t = Orthonormalized();
if (det < 0)
{
t.ScaleBasis(new Vector2(1, -1));
}
return Mathf.Atan2(t.x.y, t.x.x);
}
set
{
Vector2 scale = Scale;
x.x = y.y = Mathf.Cos(value);
x.y = y.x = Mathf.Sin(value);
y.x *= -1;
Scale = scale;
}
}
public Vector2 Scale
{
get
{
real_t detSign = Mathf.Sign(BasisDeterminant());
return new Vector2(x.Length(), detSign * y.Length());
}
set
{
x = x.Normalized();
y = y.Normalized();
x *= value.x;
y *= value.y;
}
}
public Vector2 this[int rowIndex]
{
get
{
switch (rowIndex)
{
case 0:
return x;
case 1:
return y;
case 2:
return origin;
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (rowIndex)
{
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
origin = value;
return;
default:
throw new IndexOutOfRangeException();
}
}
}
public real_t this[int rowIndex, int columnIndex]
{
get
{
switch (rowIndex)
{
case 0:
return x[columnIndex];
case 1:
return y[columnIndex];
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (rowIndex)
{
case 0:
x[columnIndex] = value;
return;
case 1:
y[columnIndex] = value;
return;
default:
throw new IndexOutOfRangeException();
}
}
}
public Transform2D AffineInverse()
{
real_t det = BasisDeterminant();
if (det == 0)
throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
var inv = this;
real_t temp = inv[0, 0];
inv[0, 0] = inv[1, 1];
inv[1, 1] = temp;
real_t detInv = 1.0f / det;
inv[0] *= new Vector2(detInv, -detInv);
inv[1] *= new Vector2(-detInv, detInv);
inv[2] = BasisXform(-inv[2]);
return inv;
}
private real_t BasisDeterminant()
{
return x.x * y.y - x.y * y.x;
}
public Vector2 BasisXform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v));
}
public Vector2 BasisXformInv(Vector2 v)
{
return new Vector2(x.Dot(v), y.Dot(v));
}
public Transform2D InterpolateWith(Transform2D m, real_t c)
{
real_t r1 = Rotation;
real_t r2 = m.Rotation;
Vector2 s1 = Scale;
Vector2 s2 = m.Scale;
// Slerp rotation
var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
var v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
real_t dot = v1.Dot(v2);
// Clamp dot to [-1, 1]
dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot);
Vector2 v;
if (dot > 0.9995f)
{
// Linearly interpolate to avoid numerical precision issues
v = v1.LinearInterpolate(v2, c).Normalized();
}
else
{
real_t angle = c * Mathf.Acos(dot);
Vector2 v3 = (v2 - v1 * dot).Normalized();
v = v1 * Mathf.Cos(angle) + v3 * Mathf.Sin(angle);
}
// Extract parameters
Vector2 p1 = origin;
Vector2 p2 = m.origin;
// Construct matrix
var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
Vector2 scale = s1.LinearInterpolate(s2, c);
res.x *= scale;
res.y *= scale;
return res;
}
public Transform2D Inverse()
{
var inv = this;
// Swap
real_t temp = inv.x.y;
inv.x.y = inv.y.x;
inv.y.x = temp;
inv.origin = inv.BasisXform(-inv.origin);
return inv;
}
public Transform2D Orthonormalized()
{
var on = this;
Vector2 onX = on.x;
Vector2 onY = on.y;
onX.Normalize();
onY = onY - onX * onX.Dot(onY);
onY.Normalize();
on.x = onX;
on.y = onY;
return on;
}
public Transform2D Rotated(real_t phi)
{
return this * new Transform2D(phi, new Vector2());
}
public Transform2D Scaled(Vector2 scale)
{
var copy = this;
copy.x *= scale;
copy.y *= scale;
copy.origin *= scale;
return copy;
}
private void ScaleBasis(Vector2 scale)
{
x.x *= scale.x;
x.y *= scale.y;
y.x *= scale.x;
y.y *= scale.y;
}
private real_t Tdotx(Vector2 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1];
}
private real_t Tdoty(Vector2 with)
{
return this[0, 1] * with[0] + this[1, 1] * with[1];
}
public Transform2D Translated(Vector2 offset)
{
var copy = this;
copy.origin += copy.BasisXform(offset);
return copy;
}
public Vector2 Xform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v)) + origin;
}
public Vector2 XformInv(Vector2 v)
{
Vector2 vInv = v - origin;
return new Vector2(x.Dot(vInv), y.Dot(vInv));
}
// Constants
private static readonly Transform2D _identity = new Transform2D(1, 0, 0, 1, 0, 0);
private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
private static readonly Transform2D _flipY = new Transform2D(1, 0, 0, -1, 0, 0);
public static Transform2D Identity => _identity;
public static Transform2D FlipX => _flipX;
public static Transform2D FlipY => _flipY;
// Constructors
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos)
{
x = xAxis;
y = yAxis;
origin = originPos;
}
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
y = new Vector2(yx, yy);
origin = new Vector2(ox, oy);
}
public Transform2D(real_t rot, Vector2 pos)
{
x.x = y.y = Mathf.Cos(rot);
x.y = y.x = Mathf.Sin(rot);
y.x *= -1;
origin = pos;
}
public static Transform2D operator *(Transform2D left, Transform2D right)
{
left.origin = left.Xform(right.origin);
real_t x0 = left.Tdotx(right.x);
real_t x1 = left.Tdoty(right.x);
real_t y0 = left.Tdotx(right.y);
real_t y1 = left.Tdoty(right.y);
left.x.x = x0;
left.x.y = x1;
left.y.x = y0;
left.y.y = y1;
return left;
}
public static bool operator ==(Transform2D left, Transform2D right)
{
return left.Equals(right);
}
public static bool operator !=(Transform2D left, Transform2D right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
return obj is Transform2D transform2D && Equals(transform2D);
}
public bool Equals(Transform2D other)
{
return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
}
public override int GetHashCode()
{
return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1}, {2})", new object[]
{
x.ToString(),
y.ToString(),
origin.ToString()
});
}
public string ToString(string format)
{
return String.Format("({0}, {1}, {2})", new object[]
{
x.ToString(format),
y.ToString(format),
origin.ToString(format)
});
}
}
}
|