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using System;
using System.Runtime.CompilerServices;
namespace Godot
{
public sealed partial class RID : IDisposable
{
private bool disposed = false;
internal IntPtr ptr;
internal static IntPtr GetPtr(RID instance)
{
if (instance == null)
return IntPtr.Zero;
if (instance.disposed)
throw new ObjectDisposedException(instance.GetType().FullName);
return instance.ptr;
}
~RID()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (disposed)
return;
if (ptr != IntPtr.Zero)
{
godot_icall_RID_Dtor(ptr);
ptr = IntPtr.Zero;
}
disposed = true;
}
internal RID(IntPtr ptr)
{
this.ptr = ptr;
}
public IntPtr NativeInstance
{
get { return ptr; }
}
internal RID()
{
this.ptr = IntPtr.Zero;
}
public RID(Object from)
{
this.ptr = godot_icall_RID_Ctor(Object.GetPtr(from));
}
public int GetId()
{
return godot_icall_RID_get_id(RID.GetPtr(this));
}
public override string ToString() => "[RID]";
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_RID_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_RID_get_id(IntPtr ptr);
}
}
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