blob: 739b7fb568c129b18d5ce187ee27f3d63e530970 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
using System;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
namespace Godot
{
public static partial class Mathf
{
// Define constants with Decimal precision and cast down to double or float.
public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
#if REAL_T_IS_DOUBLE
public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used.
#else
public const real_t Epsilon = 1e-06f;
#endif
public static int CeilToInt(real_t s)
{
return (int)Math.Ceiling(s);
}
public static int FloorToInt(real_t s)
{
return (int)Math.Floor(s);
}
public static int RoundToInt(real_t s)
{
return (int)Math.Round(s);
}
}
}
|