summaryrefslogtreecommitdiff
path: root/modules/mono/glue/Managed/Files/GD.cs
blob: 3a2a527704527c6fc1a0c5e3278d13c9d4a5d5ec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
using System;
using System.Runtime.CompilerServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif

// TODO: Add comments describing what this class does. It is not obvious.

namespace Godot
{
    public static partial class GD
    {
        public static object Bytes2Var(byte[] bytes)
        {
            return godot_icall_GD_bytes2var(bytes);
        }

        public static object Convert(object what, int type)
        {
            return godot_icall_GD_convert(what, type);
        }

        public static real_t Db2Linear(real_t db)
        {
            return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
        }

        public static real_t DecTime(real_t value, real_t amount, real_t step)
        {
            real_t sgn = Mathf.Sign(value);
            real_t val = Mathf.Abs(value);
            val -= amount * step;
            if (val < 0)
                val = 0;
            return val * sgn;
        }

        public static FuncRef FuncRef(Object instance, string funcname)
        {
            var ret = new FuncRef();
            ret.SetInstance(instance);
            ret.SetFunction(funcname);
            return ret;
        }

        public static int Hash(object var)
        {
            return godot_icall_GD_hash(var);
        }

        public static Object InstanceFromId(int instanceId)
        {
            return godot_icall_GD_instance_from_id(instanceId);
        }

        public static real_t Linear2Db(real_t linear)
        {
            return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
        }

        public static Resource Load(string path)
        {
            return ResourceLoader.Load(path);
        }

        public static T Load<T>(string path) where T : class
        {
            return (T) ResourceLoader.Load(path);
        }

        public static void Print(params object[] what)
        {
            godot_icall_GD_print(what);
        }

        public static void PrintStack()
        {
            Print(System.Environment.StackTrace);
        }

        public static void PrintErr(params object[] what)
        {
            godot_icall_GD_printerr(what);
        }

        public static void PrintRaw(params object[] what)
        {
            godot_icall_GD_printraw(what);
        }

        public static void PrintS(params object[] what)
        {
            godot_icall_GD_prints(what);
        }

        public static void PrintT(params object[] what)
        {
            godot_icall_GD_printt(what);
        }

        public static int[] Range(int length)
        {
            var ret = new int[length];

            for (int i = 0; i < length; i++)
            {
                ret[i] = i;
            }

            return ret;
        }

        public static int[] Range(int from, int to)
        {
            if (to < from)
                return new int[0];

            var ret = new int[to - from];

            for (int i = from; i < to; i++)
            {
                ret[i - from] = i;
            }

            return ret;
        }

        public static int[] Range(int from, int to, int increment)
        {
            if (to < from && increment > 0)
                return new int[0];
            if (to > from && increment < 0)
                return new int[0];

            // Calculate count
            int count;

            if (increment > 0)
                count = (to - from - 1) / increment + 1;
            else
                count = (from - to - 1) / -increment + 1;

            var ret = new int[count];

            if (increment > 0)
            {
                int idx = 0;
                for (int i = from; i < to; i += increment)
                {
                    ret[idx++] = i;
                }
            }
            else
            {
                int idx = 0;
                for (int i = from; i > to; i += increment)
                {
                    ret[idx++] = i;
                }
            }

            return ret;
        }

        public static void Seed(int seed)
        {
            godot_icall_GD_seed(seed);
        }

        public static string Str(params object[] what)
        {
            return godot_icall_GD_str(what);
        }

        public static object Str2Var(string str)
        {
            return godot_icall_GD_str2var(str);
        }

        public static bool TypeExists(string type)
        {
            return godot_icall_GD_type_exists(type);
        }

        public static byte[] Var2Bytes(object var)
        {
            return godot_icall_GD_var2bytes(var);
        }

        public static string Var2Str(object var)
        {
            return godot_icall_GD_var2str(var);
        }

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static object godot_icall_GD_bytes2var(byte[] bytes);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static object godot_icall_GD_convert(object what, int type);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static int godot_icall_GD_hash(object var);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static Object godot_icall_GD_instance_from_id(int instance_id);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_GD_print(object[] what);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_GD_printerr(object[] what);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_GD_printraw(object[] what);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_GD_prints(object[] what);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_GD_printt(object[] what);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_GD_seed(int seed);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static string godot_icall_GD_str(object[] what);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static object godot_icall_GD_str2var(string str);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static bool godot_icall_GD_type_exists(string type);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static byte[] godot_icall_GD_var2bytes(object what);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static string godot_icall_GD_var2str(object var);
    }
}